I discovered this only this morning, and I apologize if it's already common knowledge, but I've never seen it mentioned elsewhere, and I really thought I should share it.
Quoting the FCE Ultra FAQ:
Even though that's technically the "correct" way of handling things, I recall some other emulators included hacks that fixed this problem. As it stands, a large percentage of SMB hacks suffer from this problem and are therefore unplayable. Ever since I switched to FCE Ultra several years ago (migrated from Nesticle), I'd pretty much given up on being able to play the affected SMB hacks. This morning, I found a work-around.
As it turns out, SMB's continue feature (A + Start) seems to be enabled all the time, but unless you've gotten game over on same later world, it defaults to World 1-1.
So simply put, the workaround is to press A + Start instead of just Start at the title screen. If you do that, you'll start on 1-1 instead of 0-1.
Again, sorry if this was already common knowledge, but I'd never heard it before.
I agree that in most circumstances, a confirmed good ROM will be best, but there are some hacks that were based on ROMs affected by this problem. For example, I have a personal fondness for "Super Mario 4 (SMB1 Hack)" (as named by GoodNES), and it suffers from the problem.
Well, since it's mentioned in the official FCE Ultra FAQ and no workaround is given, I thought it seemed very appropriate to mention it in the FCE Ultra forum.
Apparently FractalFusion cared. I guess no one told him you'd been given the right to speak for everyone who might read this board :rolleyes:
Yes it's related about bad ROMs. It's not FCEU's fault if there's bad ROMs. I am happy with the good ROM.
Imo, it is better to fix those bad ROMs than implementing some hack in FCEU.
Right, nobody's trying to argue that. He was just pointing out that you can still play those bad ROMs in FCEU if you want to without fixing them or hacking FCEU.