Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
i think all those concept demos and TAS should be submitted to the website, and then create a new section to 'mario games' *-*
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Vatchern, your first post says "Fastest Completion of all levels." I was wondering if you meant goal 1 or 2 from the earlier discussion:
Goal 1: go for an overall fastest time of the game.(100%) Goal 2: Go for fastest time in every level.(100%)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Player (206)
Joined: 5/29/2004
Posts: 5712
nitsuja wrote:
Weatherton wrote:
Why did you give up on this idea so quickly?
Well, I submitted a run of it. But, I don't know. I can see the point that it seems like way too convenient a bug, it's something that would obviously be in use constantly instead of only in certain situations, and it doesn't break the game as much as in something like Zelda II so it's really not that drastically different anyway. Plus, the SNES version has enough extra delays to cancel out the time gained, so the resulting time won't be that impressive either.
What about the movement trick in Legend O'. Zeldordorf 3?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (52)
Joined: 10/6/2005
Posts: 138
Location: Oregon
nitsuja wrote:
Well, I submitted a run of it. But, I don't know. I can see the point that it seems like way too convenient a bug, it's something that would obviously be in use constantly instead of only in certain situations, and it doesn't break the game as much as in something like Zelda II so it's really not that drastically different anyway. Plus, the SNES version has enough extra delays to cancel out the time gained, so the resulting time won't be that impressive either.
In all honesty, I enjoyed the SNES version much more than the NES version. It was a nice diversion from the normal physics of Mario. And it looked funny.
Former player
Joined: 9/1/2005
Posts: 803
tmont wrote:
nitsuja wrote:
Well, I submitted a run of it. But, I don't know. I can see the point that it seems like way too convenient a bug, it's something that would obviously be in use constantly instead of only in certain situations, and it doesn't break the game as much as in something like Zelda II so it's really not that drastically different anyway. Plus, the SNES version has enough extra delays to cancel out the time gained, so the resulting time won't be that impressive either.
In all honesty, I enjoyed the SNES version much more than the NES version. It was a nice diversion from the normal physics of Mario. And it looked funny.
not to mention it looks a hell of a lot nicer to watch. I'd totally dig a snes run over a nes run.
Joined: 4/29/2005
Posts: 1212
From the topic, I assumed this was an All Levels run, not a warp run. Guess I mis-read it somewhere in the title.. But, I guess I'll check out the run..Heh..
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
This is an All Levels run.
Joined: 4/29/2005
Posts: 1212
Alright then. I hope this one Syncs better than the last all level run did. The movie was like, three or so minutes faster than the audio. :3
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
i think it was maybe like 10 - 20 seconds....never 3 minutes
Joined: 4/29/2005
Posts: 1212
I'd love to see some WIPs posted to keep us all up on the Progress of the run. This is going to be done with the SNES version? Or is it with the NES Version? Well, whichever it is, I'm sure it will be fun to see.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Kitsune: im sure i will keep you in touch in WIP's when i actually start working on this... and that will be when i finish my test run.. and that will be when i finish my current project, Holy Diver(j).
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Kitsune wrote
This is going to be done with the SNES version? Or is it with the NES Version?
This run will be done with the NES version of SMB 3. Here's Vatchern's testrun so far
Joined: 4/29/2005
Posts: 1212
This topic has been quiet for far too long. ;3 So, how is the progress coming along for the TAS? I hope we'll be able to see some WIPS sooner or later. :3 Anyway, good luck. ;3