Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Hey Guybrush. how's this run going? I found out a little trick/glitch for when you're riding down that long elevator in the beginning of the level. Look at this short movie and you'll see what I mean: http://dehacked.2y.net/microstorage.php/info/527/elevator_action_trick.fcm I managed to pull this off on floors 30, 24 and 22. It doesn't save any time or anything, I just thought it looked cool. It's pulled off by jumping out of the elevator at a certain time, and on the same frame that you are outside the elevator, you turn back and get pushed into it again, kinda like how you get off the elevator before reaching the first red door. Well, good luck with the rest of the movie! :)
Former player
Joined: 11/13/2005
Posts: 1587
Well, I use the trick in some parts to get inside the elevator.
Former player
Joined: 11/13/2005
Posts: 1587
I submitted the movie.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3828)
Joined: 11/30/2014
Posts: 2834
Location: US
So like a lot of games I have looked at this one off and on for a while. After staring at it for long enough I realized that elevators have some properties that can be manipulated to improve the current run. 1. Elevators always spawn at the top of their shaft. 2. Elevators are on something like a global timer, and if you don't spawn them until a cycle of the timer goes by, they won't start their route until the next one starts. 3. An elevator will not go more then 2 stories below where the player is. If the bottom of the shaft is further down then this, the elevator will not go all the way down but instead turn around and come back up. We can combine these facts to improve level 2 in Brush's run substantially. By chance, everything in level 1 seems to line up nicely so I couldn't improve it at all. This is still a test run, it can probably be improved a bit from here. http://tasvideos.org/userfiles/info/28816139828924298