Game objectives
- Emulator used: FCEUX 2.6.6
- Uses glitches to save time
- Takes damage to save time
- Super-Attack in final BOSS
Stage | dragonxyk(old) | dragonxyk(new) | Improvement |
---|
stageXX | 30368 | 29931 | +437 |
- Personal best reclaimed — forgive the lazy strat call on skipping stage-by-stage breakdowns. Total gains: 437 frames casually flexed.
- Regarding the more in-depth mechanics of this game, my previous single-player works have already provided detailed explanations. Due to my limited English proficiency, I can't fully articulate them. However, just because I don't mention them doesn't mean I don't understand. Moreover, some superficial mechanics that appear flashy don't actually contribute to improving the game's speed. I believe that aside from speed, there's no other criterion to measure a SpeedRun—isn't that right?
<STAGE1-1>
Waste half of 2p'health through a Ultimate.Allocating time to charge the ultimate added a 4-frame delay.
<STAGE1-2>
Losing half HP in 1-1 and performing two ledge suicides to kill off Player 1 (1P) resulted in significantly reduced lag
<STAGE 2>
No route changes — just cleaner movement tech to shave off lag.
<STAGE 3>
While climbing to the rooftop, I delayed killing off 1P and escorted 2P to the long staircase to accelerate horizontal screen scrolling to the edge.
<STAGE 4-1>
<By manipulating enemy positions, we enabled 2P to effortlessly take out four enemies on the rooftop; optimized inputs also slashed latency significantly.>
<STAGE 4-2>
No route changes — just cleaner movement tech to shave off lag
<STAGE 5-1>
This stage's optimization is significant: By redirecting enemy aggro, the final two mech crabs were forced to attack via jumps instead of projectile sprays, drastically cutting animation delays and refining the speedrun route.
<STAGE 5-2>
Another stage with massive upgrades: During the final boss fight, both players opted for chain whips. By stacking the whip hitboxes with blade slashes, we achieved double damage output at max attack speed. Additionally, I preserved 1P's super for the finishing blow to trigger the replay timer cutoff early.
- Thanks to Xipo and Klmz the two biggest contributors to this game's speedrun records.
- Shoutout to DeepSeek — the ultimate language crutch that bridges my broken English into precisely coded intent.