Expert player (2647)
Joined: 12/23/2007
Posts: 835
One thing always confuses me when I'm using BizHawk: Mega Man X4 works fine, but Mega Man X5 has an one frame input delay. Like when you press jump, it will always jump 1 frame later than X4. It happens to me when I tried 2.8 and 2.10 version of BizHawk. But I just tried PSXjin, the problem isn't there. X4 and X5 works the same in PSXjin. I asked my friend M3 about this, he told me that it happens in X5 and X6 with Nymashock, but not in Octoshock. So I tried 2.8 Octoshock, and the problem isn't there. (Edit: Strangely for 2.9 and 2.10 Octoshock, there's still that input delay problem.) So I want to ask: Is this normal? Is there any way to fix it in Nymashock? That one frame input delay could bring some trouble when I try to TAS Mega Man X5. Thanks.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Reviewer, Skilled player (1088)
Joined: 11/18/2011
Posts: 333
Location: Morocco
To add to what HappyLee is reporting, I tested on BizHawk 2.3 and it didn't have the issue. I guess we should check what was updated in Octoshock up until 2.8 to see why.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
YoshiRulz
Any
Editor, Emulator Coder
Joined: 8/30/2020
Posts: 120
Location: Sydney, Australia
So there's a difference between Octoshock in 2.8 and Octoshock in 2.9?
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
Emulator Coder, Judge, Experienced player (790)
Joined: 2/26/2020
Posts: 819
Location: California
So I tried 2.8 Octoshock, and the problem isn't there. (Edit: Strangely for 2.9 and 2.10 Octoshock, there's still that input delay problem.)
This doesn't make sense, there are no core changes between 2.8 and 2.9 Octoshock. Testing it myself, and I find no difference between 2.8 Octoshock and 2.9 Octoshock and Nymashock. Are you sure your controller configuration is identical between the two?
Reviewer, Skilled player (1088)
Joined: 11/18/2011
Posts: 333
Location: Morocco
CasualPokePlayer wrote:
This doesn't make sense, there are no core changes between 2.8 and 2.9 Octoshock. Testing it myself, and I find no difference between 2.8 Octoshock and 2.9 Octoshock and Nymashock. Are you sure your controller configuration is identical between the two?
Try to check for Octoshock updates from 2.3 all the way to 2.8
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Expert player (2647)
Joined: 12/23/2007
Posts: 835
CasualPokePlayer wrote:
So I tried 2.8 Octoshock, and the problem isn't there. (Edit: Strangely for 2.9 and 2.10 Octoshock, there's still that input delay problem.)
This doesn't make sense, there are no core changes between 2.8 and 2.9 Octoshock. Testing it myself, and I find no difference between 2.8 Octoshock and 2.9 Octoshock and Nymashock. Are you sure your controller configuration is identical between the two?
Yeah, I just double checked in 2.9.1 Octoshock, and the one frame input delay is there. The controller configuration is almost the same (at least I can't tell the difference, there are too many settings).
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).

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