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Player (59)
Joined: 3/21/2024
Posts: 19
Location: USA
Has it been determined if any emulators are console-accurate for the credits warp glitch? I've been playing around with it on BizHawk but I don't know if any findings would actually translate to an NES. While messing around, I also found that it's viable to mix in the third room instead of the first one since it allows for better movement and lag reduction in the first two rooms: https://tasvideos.org/UserFiles/Info/638712787127905239 (uses same ROM as the current publication). Mixing in the first room might still be faster so I'm going to look into that next.
Bigbass
He/Him
Moderator
Joined: 2/2/2021
Posts: 196
Location: Midwest
Not sure about the emulators, but no one has console verified any TASes for this game yet. I have yet to try the newest "no abilities" one (which uses Bizhawk 2.8). I have however tried [3318] NES Kirby's Adventure "game end glitch" by TASeditor, MESHUGGAH, CoolKirby, Masterjun, MUGG & illayaya in 00:35.76 quite a few times on hardware. From what I recall, Kirby would always end up doing something differently than what the TAS expected. Like not jumping at the exact right moment. I've never tested with RAM initialization though (don't have the hardware for that), so maybe that would make a difference.
TAS Verifications | Mastodon | Github | Discord: @bigbass
Player (59)
Joined: 3/21/2024
Posts: 19
Location: USA
Kirby not jumping at the right time is something I experienced when using any other version of the ROM, so be sure you're using the exact one that the TAS uses. A desync like that sounds more like lag differences between versions, whereas the game not warping to the credits might be affected by RAM initialization. In my experience, the game would always desync in the second room at the top of the stairs before I found the correct game version.
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