If you run this on Ubuntu within VMware, the game will crash on the second level. This is because of the particle effects that rely on the GPU. You can use -no-gpu-effects to make the game run, but it will remove box breaking effects and air blasts. I like the effects, so I encoded this on my laptop which has linux natively (you can also have the effects in a KDE Neon virtual machine with no issue). Also, the game forces 1920x1080, so you'll need a monitor larger than that to encode it properly. And on top of that, the first few frames are at a different resolution than the rest, so you may have to start playback, progress a few frames, and then start the encode - otherwise the resulting video will be garbled.
This game is borderline NSFW for about 2 seconds near the end - you use (huge) boobs as a brief platform to get higher. I was informed that rules are shifting now that content warnings are being put in, or something. Anyway, boobs.
I wasn't sure when to end timing, so the movie file goes from start to finish. If it were to play any longer, the title screen would pop back up.

The Bowl Is Empty is a platformer made in godot 4 - is this the first godot 4 TAS? - it's a fangame of BE Witches, which is a game where you collect monster girls and level them up.
The main character of BE Witches is Vuu, a blue fish girl with a trilobite pet - that's where this fangame comes in. We play as Tril the trilobite, on the hunt for food. The bowl is empty, after all.
Use arrow keys to move, Z to jump, and X to curl/uncurl. When uncurled, Tril can move left and right, jump, slam (press jump while in the air to instantly curl and go down), and curl. When curled, Tril's movement is more physics based, as he is in a ball. When curled, he can roll left or right, jump, and slam.
If you're walking sideways, and then curl, you'll gain a lot of horizontal speed. The same goes if you're in the air.
You can only curl/uncurl once while airborne, and doing so instantly resets your up/down velocity, allowing you to stop if you're flying up or falling down really fast. If you slam, there's some bug that lets you uncurl and then immediately curl again, allowing you to regain momentum quickly. Slams also have a small cooldown based on when the button is pressed, not when the slam actually occurs.
The ideal movement is rolling and slamming repeatedly, as being in the air allows you to gain a lot of speed. In spaces with low ceilings, it's usually better to just roll since bumping into the ceiling is slow.
Running into a brown box with enough speed will break it, and you'll bounce off. Same goes for slamming it. Blue boxes are much more fragile, and won't stop you when breaking them.
When trying to climb over a corner, you can uncurl right before you reach it, and then the game thinks you touched the floor of it, allowing you to curl again and get speed.
  • Level 1: roll and jump
  • Level 2: roll and jump
  • Level 3: avoid the mouse trap, roll, and jump
  • Level 4: do some platforming, roll, and jump
  • Level 5: avoid the mouse traps, roll, and jump
  • Level 6: avoid the screws, do some platforming, roll, and jump
  • Level 7: roll really fast and jump
  • Level 8: use the steam pipes to roll really fast and jump
  • Level 9: roll, jump, and use Vuu's vuubies as a platform. If you uncurl while in Vuu's cleavage, Tril is rocketed straight up, which is used to reach the exit
  • Level 10: you don't even have to collect the food; all you have to do is exist for 20 seconds and the game will progress to the big room with tons of food. And you don't have to do anything there either, it's on a timer.
The ending doesn't progress entirely on its own, nor does it have good 'n' proper credits, so y'know.

nymx: Claiming for judging.
nymx: Replacing movie with a movie that end inputs as soon as the game timer ends.
nymx: Thanks to mohoc for the sync. It's been really rough, finding any kind of run for this game. Seems to be really rare; however, not rare enough that the concept of the game can't be analyzed against similar types of games. The actions in this game seem to be fair optimized. Some spots appear to be an issue, but after looking over and over...I finally caught on to some of the limitations. Things look pretty good. No obvious mistakes.
Accepting.
Note to publisher: There are two places where graphic content exists. It's questionable, whether or not this needs a warning, so I suggest a warning be made...since it is not direct nudity.

Spikestuff: Processing...

nymx: Spikestuff please hold off until I get this update straighten out, whether it be a new submission or modifying this one.
nymx: Replacing with a corrected movie file. Spikestuff, since I have no way of confirming a sync on this...I guess I'll have to leave it up to you or mohoc.

Spikestuff: Processing...


Natetheman223
He/Him
Experienced player (673)
Joined: 12/30/2020
Posts: 68
Location: MI
Spikestuff wrote:
Natetheman223 wrote:
And the person who edited my movie got rid of the last Z input, so the movie never gets back to the title screen.
The input that I got, the input that I dumped, never advanced to no title screen. I never removed an input, that's how it came out. As for the colours. I dumped it, that's how it presented itself, I published it as is.
This is because you didn't edit the movie file. I didn't want to point the finger (but now I have to) at mohoc, who edited my movie to "remove unecessary input" and set it as the submission because... one of the ending button presses was a whopping 2 frames late.
Spikestuff wrote:
I'm more appalled that rather than being nice, and cropping the image to make more of a point, especially on a site intended for all ages, you decided to hyperfixate on the boobs.
This is old news, but there was a submission that featured not only naked breasts, but full nudity. Sure, it was ages ago and got rejected, but that was before there was even a content warning system in place. Now there is, and I assumed someone with power would mark this as an adult-only submission (you know, since it has boobs and all). Plus, like 40% of the character is boobs, and it's by far the easiest to make a comparison on - nearly the whole rack is one color.
Spikestuff wrote:
However, the way you're hyper-fixated on this as "property" honestly makes me want to put it on due to you being creepily perverse about it whilst making your "points".
I'm not gonna defend myself on this one; I am a degenerate. A part of what annoys me is, this would not be the first time one of my movies actually has a higher quality version on my own channel than on the TASVideos channel. Look, I'll even say it - I have been quite a bit more direct than I should have, but when I know for a fact that the colors on the encode are wrong and can prove it, only for others to go "nah", it's frustrating.
I like 3D Spider-Man games.
Spikestuff
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Joined: 10/12/2011
Posts: 6449
Location: The land down under.
Natetheman223 wrote:
This is because you didn't edit the movie file. I didn't want to point the finger (but now I have to) at mohoc, who edited my movie to "remove unecessary input" and set it as the submission because... one of the ending button presses was a whopping 2 frames late.
I used your input that you provided. Therefore by that case, you failed to provide the input correctly, so I actually made no errors and fsvgm777's statement holds true. mohoc doesn't have direct access to your usefiles. Quit blaming others.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
CoolHandMike
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Editor, Judge, Experienced player (897)
Joined: 3/9/2019
Posts: 729
I do see some color difference in those images, which is curious. However I do not think the very slight color difference matters much overall.
discord: CoolHandMike#0352
Natetheman223
He/Him
Experienced player (673)
Joined: 12/30/2020
Posts: 68
Location: MI
Spikestuff wrote:
I used your input that you provided.
I just downloaded the movie myself and played it. I'm not saying you're a liar, but this is pretty difficult to deny.
I like 3D Spider-Man games.
Natetheman223
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Experienced player (673)
Joined: 12/30/2020
Posts: 68
Location: MI
Before I say something else dumb, I've had a little bit to cool off. There was definitely a more tactful way I could have gone about this, and blowing up over it because the colors are 5% different than intended, or because the last 2 seconds of the movie are different, was not the way to go about it. So, my bad. Whether or not a re-encode is made, I'm not going to whine.
I like 3D Spider-Man games.
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Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Natetheman223 wrote:
And then the Vuu segment played - those massive mammaries have been on my screen so much that I could instantly tell something was definitely wrong.
The colors from the first image in that post don't match what you posted later. The colors that fsvgm777 posted match your in-game colors from Post #532917 and also what I'm seeing in my lossless dump. Encodes have slightly different colors because the colorspace we're using in them is not lossless RGB24. Our encodes use lossy YUV 4:2:0 because youtube will reencode to that anyway and also because archive.org can only stream that. We also use standard HD and SD colormatrices: Rec709 and Rec601 respectively. So there's no way to see identical colors in a lossless and in a streamable lossy encode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.