Alice in Wonderland for the Game Boy Color is a platforming game that follows the plot of the 1951 animated Disney film. It features a number of mechanics and bugs that made it fun to TAS.

Game objectives

  • Emulator used: Bizhawk 2.9.1
  • any%
  • Takes advantage of clipping oddities to save time
  • Abuses a bug with the jump mechanic that allows for chained jumps

Comments

This TAS features a surprising number of frame-perfect inputs.
There's two key bugs that save time. First, clipping into platforms at particular heights -- and sometimes with specifically timed jump inputs -- causes Alice to clip up onto a platform she'd ordinarily not be able to reach. Second, Alice can chain jumps together provided the jump input isn't held too long, and provided there's enough of a gap between her vertical position and the top of the screen (i.e., she cannot chain jumps infinitely, like you can in Little Nicky... hmm, same developer...!)
Suggested frame for thumbnail: #2122 (Alice's expression amuses me.)

nymx: Claiming for judging.
nymx: Re-uploading movie to correct the cycle count.
nymx: Looks like both authors are in agreement to move forward. As it stands, ninespaces's movie will be the one that we are going with. When i did my analysis between the two...it appears that ninespaces was about 70 frames ahead, at some random point. So if there is anything better in Induviel, then it would be the execution of individual moves. From my stance, this is not enough to discard this submission as saying, "It doesn't beat all times"...when in fact it does appear to. I would imagine that the two authors, working together, could produce an even higher optimized movie.
Well, your run is really good. I watched it along with the WR and it looks really sharp. My measurements show it to be around 4:45 faster. Congratulations on your effort!
Accepting.
fsvgm777: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15544
Location: 127.0.0.1
This topic is for the purpose of discussing #9174: ninespaces's GBC Walt Disney's Alice in Wonderland in 21:58.80
Induviel
He/Him
Active player (398)
Joined: 12/1/2023
Posts: 24
Oh snap, I had a WIP of this, I got bored of it so its incomplete, its done up to about the middle of the rose maze. Here it is, I think I do some stuff faster that maybe can be implemented without too much trouble. https://tasvideos.org/UserFiles/Info/638561395016683392
nymx
He/Him
Editor, Judge, Expert player (2229)
Joined: 11/14/2014
Posts: 927
Location: South Pole, True Land Down Under
I don't believe this...I have been humming the tune for the big band song "Alice In Wonderland" all day. Then this shows up!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Player (153)
Joined: 10/4/2015
Posts: 139
nymx wrote:
I don't believe this...I have been humming the tune for the big band song "Alice In Wonderland" all day. Then this shows up!
Too bad the sound in this game is awful.
Enter the Matrix is a piece of garbage but I'm gonna finish it if it kills me.
Active player (390)
Joined: 7/19/2019
Posts: 62
Induviel wrote:
Oh snap, I had a WIP of this, I got bored of it so its incomplete, its done up to about the middle of the rose maze. Here it is, I think I do some stuff faster that maybe can be implemented without too much trouble. https://tasvideos.org/UserFiles/Info/638561395016683392
Whoops - sorry I didn't reply to this sooner. Your WIP is great, Induviel! I haven't managed to get through the whole thing, but there's definitely parts where yours is faster. I'm in a bit of a pickle now though. It seems like it's not a simple matter of replacing some of my inputs with yours - it desyncs (that's probably not the right word, but you get what I mean) and makes later parts no longer work correctly. (Actually, mine seems to even start on a different frame... which I don't understand. They're using the same BIOS?) That in itself isn't a big deal, and I'd be happy to go through the whole thing and update it all... but unfortunately I'm not going to have time for a while. Can I ask a judge / others what's appropriate in this situation? I don't mind cancelling the submission if the current version can't be published, given the above. Thanks!
nymx
He/Him
Editor, Judge, Expert player (2229)
Joined: 11/14/2014
Posts: 927
Location: South Pole, True Land Down Under
ninespaces wrote:
Can I ask a judge / others what's appropriate in this situation? I don't mind cancelling the submission if the current version can't be published, given the above. Thanks!
There is no reason to cancel. If the two of you like, you can share authorship. I will leave it to both of you. If not, you can just decide to cancel.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Active player (390)
Joined: 7/19/2019
Posts: 62
nymx wrote:
ninespaces wrote:
Can I ask a judge / others what's appropriate in this situation? I don't mind cancelling the submission if the current version can't be published, given the above. Thanks!
There is no reason to cancel. If the two of you like, you can share authorship. I will leave it to both of you. If not, you can just decide to cancel.
Great, in that case I think I'd prefer to keep the submission as is. Thanks! (Maybe Induviel will be inspired to finish their WIP?) :)
Induviel
He/Him
Active player (398)
Joined: 12/1/2023
Posts: 24
ninespaces wrote:
Induviel wrote:
Oh snap, I had a WIP of this, I got bored of it so its incomplete, its done up to about the middle of the rose maze. Here it is, I think I do some stuff faster that maybe can be implemented without too much trouble. https://tasvideos.org/UserFiles/Info/638561395016683392
Whoops - sorry I didn't reply to this sooner. Your WIP is great, Induviel! I haven't managed to get through the whole thing, but there's definitely parts where yours is faster. I'm in a bit of a pickle now though. It seems like it's not a simple matter of replacing some of my inputs with yours - it desyncs (that's probably not the right word, but you get what I mean) and makes later parts no longer work correctly. (Actually, mine seems to even start on a different frame... which I don't understand. They're using the same BIOS?) That in itself isn't a big deal, and I'd be happy to go through the whole thing and update it all... but unfortunately I'm not going to have time for a while. Can I ask a judge / others what's appropriate in this situation? I don't mind cancelling the submission if the current version can't be published, given the above. Thanks!
I think mine probably starts at a different frame because yours is in GBA mode, while I have it set to GBC mode, otherwise it doesn't make much sense. Anyway, if trying to implement the optimizations means redoing most of the TAS, I guess its fine to keep it as is, I really just wanted to shared the WIP so I wasn't hoarding any possible optimizations. Most, or all, of my optimizations really just come from dealing with the jank of the jump glitch anyway.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15544
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6075] GBC Walt Disney's Alice in Wonderland by ninespaces in 21:58.80