Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Another WIP...I want to know if is better knock down off the rooftop or do a "Fatality" ?
Joined: 10/16/2006
Posts: 174
I think you should do stage fatalities when applicable, since you can do regular 'fatalities'/humiliations on any other stage.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
shallow wrote:
I think you should do stage fatalities when applicable, since you can do regular 'fatalities'/humiliations on any other stage.
I agree, stage fatalities should be used when possible.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
I maded a Humiliation in Cinder (rooftop stage) because his dance is very cool... =) In Orchid stage I knocked her down...
Former player
Joined: 4/6/2006
Posts: 462
AWESOME VICTORY! I loved how you replicated Spinal's Ultra using regular attacks.
Joined: 11/7/2006
Posts: 7
moozooh wrote:
I'd love to watch Cinder/Eyedol combined run.
I think the Cinder flaming around would be pretty boring to watch. Eyedol would be maybe the most interesting (but indeed not the fastest, as mentioned), because you can't get to play that very often. Beat 'em ups without morphs are pretty hard to do heh.
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
hmm... it's getting nice, but you didn't do any of those crazy juggles (for the infinite ultra combos, for example)
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Spinal's manual skull throw was awesome (and probably quite simple to do). Great run so far! Is there any way you could end an ultra combo with 5 consecutive manual skull hits, and then something else? Greatm entertaining movie so far. I didn't realize that Spinal can last so long transformed (esp glacius). Oh yeah, I'd love to see Spinal transform into Spinal and stay in that form: "Hey BITCH, I'm black and white, and you're just a puddle of bones!" I was reading something online about "Ultimate" combos. Is this in the arcade version only?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
DK64_MASTER wrote:
I was reading something online about "Ultimate" combos. Is this in the arcade version only?
These are combos ended with a "no mercy". Nothing too special. Like this one I made. It was real time (well, saved and loaded a few times, just because Orchid is a little annoying), so... don't expect too much.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
pirate_sephiroth wrote:
hmm... it's getting nice, but you didn't do any of those crazy juggles (for the infinite ultra combos, for example)
Infinite Juggles is only in ARCADE version...in SNES you need to do a "Broken Ultra" to do the 80 hits combos...
DK64_MASTER wrote:
Is there any way you could end an ultra combo with 5 consecutive manual skull hits, and then something else?
After Ultra you can throw one Skull only...
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
The last WIP... after this I will Submit the run when done... See ya...
Joined: 10/16/2006
Posts: 174
Very nice run. It's fast paced and action packed. Ooh please finish soon, I can't wait to see this!
Former player
Joined: 4/6/2006
Posts: 462
A good idea would be to use the bug which lets you stay in the form of your opponent and do their Ultra combos, and Ultimates or Fatalities too, if that's possible. It looks brilliant nonetheless.
Post subject: Killer instinct my 1st TAS
Joined: 2/22/2013
Posts: 5
Users TASVideos Hello, how's it going?. Well I am new to this forum thanks for your welcome and ask for your help with my first video I've done with TAS my favorite game is Killer Instinct. I used the Snes9x emulator to record the AVI and transform and turn up some quality video. Here is the video with the format of Snes9x (.smv) to watch it and give me your opinion, thanks :). I do not know if you can see it with the emulator ZSNES. o,o http://205.196.123.186/upm5e6wdbbmg/qhz6h25i856ee6i/Killer+Instinct+%28E2%29.smv
Spikestuff
They/Them
Editor, Publisher, Expert player (2630)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
Hi welcome to tas videos Your thread that you made has been made before Here it is so I recommend jumping over here and deleting this one. And I hope you also know snes9x is not allowed anymore due to bizhawk taking over. Also Zsnes wouldn't be able to sync that (quite obvious why). Finally You're up against this
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
There has still been no firm date set for the disallowance of SNES9X, although switching to Bizhawk would be a good idea regardless, as its' emulation is more accurate.
Previous Name: boct1584
Experienced player (520)
Joined: 11/2/2010
Posts: 359
boct1584 wrote:
There has still been no firm date set for the disallowance of SNES9X, although switching to Bizhawk would be a good idea regardless, as its' emulation is more accurate.
We just had a movie rejected last week for using Snes9x as they claim it is a depreciated emulator and the discussion in the thread implied that this would be the norm despite the fact that there has yet to be an official statement on the matter.
Experienced player (674)
Joined: 2/5/2012
Posts: 1781
Location: Brasil
ive spent some time today talking with a member of the KI community some interesting facts about KI on SNES: player 2 gets more damage in the arcade ladder after fight4 it's believed it was a faulty logic of the programmers to think p2 is always cpu when in fact the p2 can play arcade mode solo we also know there's more defense for the losing player in a match and there's a tournament glitch that can be brought to arcade mode it takes time to setup but it can instakill enemies allowing to use the finisher move at the start of the battle really bizarre the game freezes a lot after this glitch so i can't say it's viable at all lol sometimes it doesn't freeze after 1 match though Link to video i'm not a finder of anything, i just asked questions and received informations game also has a speedup cheat that changes combos to have even more damage but seems to cause problem with motions, the KI community bans the use of this cheat, in TASVIDEOS maybe it could be a separate category
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Experienced player (674)
Joined: 2/5/2012
Posts: 1781
Location: Brasil
hi i'm formally asking for help if somebody is good with reverse engineering games... we found that glitch characters ID is caused by ultra combo hit counter at the end of the fight in tournament glitch, the character ID 37 is glitched fulgore which can use a finisher mid match to end the fight sooner, but we need to know how to do the special move which apparently is not the same as regular fulgore, if somebody can help understanding special move tables for glitched characters i would like that help
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Experienced player (674)
Joined: 2/5/2012
Posts: 1781
Location: Brasil
i gave up on glitch characters and started a normal no cheats run with riptor, it's already pretty fast!
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Experienced player (674)
Joined: 2/5/2012
Posts: 1781
Location: Brasil
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Experienced player (674)
Joined: 2/5/2012
Posts: 1781
Location: Brasil
https://tasvideos.org/UserFiles/Info/638553012276315482 ramwatch for snes, it's great for calculating combo damage and messing with glitch character tests on second round the enemy has defense boost and your character does 80% damage Link to video i'm trying to improve the run with Glacius but the damage values are a lot less than expected on the second fight
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.