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Active player (285)
Joined: 9/1/2008
Posts: 900
I've just uploaded a video where you walk 5 steps to enter into a battle (with a small gonghead). address 7e12dc goes to 5, then reverts to 0 when the battle start. But how do I know when the battle actually occurs?
Active player (285)
Joined: 9/1/2008
Posts: 900
Fighting fat is too hard... However I've made great improvements in Daisy's garden, and even against Nina's ancestor. But I'm taking a gamble that I won't need Bleu until the Grand CHurch
Active player (285)
Joined: 9/1/2008
Posts: 900
I DID need Bleu, and Ryu is still capable to be on his own. I would have finished Habaruku in 3 rounds, but casting atk-up make the fight 600 frames longer... But Rand did get quite a bit of experience, and his moondrop weapon IS the stronger thing he can get. Ready for infinity...
Player (50)
Joined: 7/20/2020
Posts: 18
Hi janus, I'm an active speedrunner for BoF2, and back in December I started working on a glitchless TAS to improve your old video from 2012. I'm just wrapping up now, but I was looking at doing an any% TAS next. Since you seem to be actively working on that yourself, would you be interested in collaborating?
Active player (285)
Joined: 9/1/2008
Posts: 900
Maybe. Do you have a WIP? What have you been able to improve?
Player (50)
Joined: 7/20/2020
Posts: 18
A lot of it won't be applicable to you any more, since so many combat strats changed with the addition of the weapon glitches. By far the biggest timesave is skipping the Patty-hunting quest near the end of the game. As soon as you talk to the guard in CotLnd she becomes available in Township. Another potentially useful thing is using the mandatory fights in Nimufu's tower to get Medicate drops from Monopeds. I used one on Rand in the Paladin fight and it saves ~20 seconds over using ShaveIce, but with the glitched weapon that's probably not needed. I haven't routed anything out using the glitches, but maybe it'd save you getting the MedusaSH. Not sure. I've never used TASvideos before so I'm still learning my way around the site. When I have more time I'll see about uploading a WIP. Or possibly just finish the thing, since I'm so close to being done. I just need to find the MeowST and than it's clear sailing to the end.
Active player (285)
Joined: 9/1/2008
Posts: 900
wow, it's pretty major (Patty). As for medicate: it improves "condition", but how does it improve Rand's fighting ability? BTW: the glitch run is (hopefully) separate since it's not "normal" gameplay
Player (50)
Joined: 7/20/2020
Posts: 18
Yeah, I figured we'd have it divided into glitchless TAS and any% TAS, the same as we do for regular speedruns. Strictly speaking I think the walk-through-boulders thing you did in the SkyCave counts as a glitch, but I'm not that fussed about it. I didn't use it in my glitchless TAS, just to be safe. Medicate is a one-use cast of Atk-Up; I think you were thinking of Cond.Up. With the IronKN from SimaFort and Atk-Up, Rand kills the Paladin in Some of the more minor things that I did that may or may not be useful for any%: - Skip Bleu entirely. I use Jean for Warp, the MedusaSH for Atk-Up, and Nina for other sundry spellcasting. I think this comes out slightly faster, although I won't absolutely swear by it. - Skip the 1000Z in Mt.Rocko. I had enough for 11 WFruits and 8 HelpBL in Capitan, which is everything I needed to get through SimaFort. - Delay the well and Eichichi until after the Grand Church; the pre-Infinity stuff forces you into Township twice anyway, so we can do all the good ending setup then. - Use Timewarp before entering TagWoods, which is faster than talking to the barkeep afterward to get back to night. Another thing that you may not be aware of for any%: you can pay the 900,000 coins to M.C.Tusk and completely skip going to the UpaCave. That'll save a whack of time.
Active player (285)
Joined: 9/1/2008
Posts: 900
-I admit not having tested skipping Bleu, but I used it as an entertainment trade-off. Jean doesn't have much MP; and Bleu has attack-up - That could be tested - Eichichi is in Guntz; getting her when I exit Thieves' tomb is not optimal? - I'm pretty sure I tested that one; timewarp is rather slow
Player (50)
Joined: 7/20/2020
Posts: 18
Conveniently it works out that Jean has enough AP to cast all the Warps you need; his AP gets restored automatically in FarmTown, and again when you talk to Patty in Township. You'd definitely want Bleu for Atk-Up in any%, but in glitchless it's not much use until you have the EmpireSD. I get the MedusaSH along with the EmpireSD, which is a little slower on account of not having G.Drgn but nowhere near as much as the ~90 seconds it takes to recruit Bleu. Getting Eichichi after ThvsTomd requires to you make an extra trip to Township to look in the well, that's the part that isn't optimal. The sequence I do is: - Rescue Ganer and get warped to Township - Look in the well - Talk to Eichichi in Guntz - Blow up the dragon in Gate - Talk to the guard in CotLnd - Talk to Patty in Township - Activate the flying town That way both the starting and ending points have me in Township when I need to be there anyway. Regarding Timewarp vs Barkeep, I just tested it again and the Timewarp takes ~8 seconds to the barkeep's ~10 seconds.
Active player (285)
Joined: 9/1/2008
Posts: 900
with the walking I had, I entered tagwoods right when it was "day", so timewarp skips the entire day. I would need to retest
Player (50)
Joined: 7/20/2020
Posts: 18
I've found the MeowST, so I should have a finished video for you to look at this weekend. Interestingly our Barubary 1 fights look very different (comparing to your old route) but take almost identical amounts of time.
Player (50)
Joined: 7/20/2020
Posts: 18
Active player (285)
Joined: 9/1/2008
Posts: 900
Thanks to (because of?) Xuhjan, I had to go back to the drawing board. Already after Suzie, I saved 760 frames. That includes his novel ideas (critical hits as a child and against the zombies), but also much improved fights against everyone else. I even got THREE counters against the roaches
Player (50)
Joined: 7/20/2020
Posts: 18
Dunno if anyone's watching this thread (it's been a minute) but I've just submitted an update to the TAS with a bunch of little optimizations. Total time save was around 2m45s.
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