This game is normally known as "The Silver Case", an M (or 16+ or D) rated adventure made by Grasshopper Manufacture and written and designed by Goichi Suda, which revolves around themes of crime and clashing political factions. People who've played it say it has a really good story and alright gameplay.
I skip the entire Placebo storyline because it's a text-filled waste of time.

Basics

  • Emulator used: BizHawk 2.9.1 (x64)
  • Any%
  • All Cases

Comments

Game-play consists of walking somewhere, the occasional puzzle, mashing through text, and watching movies and cutscenes.
This is an any% run, because it completes the game as fast as possible, reaching the credits scene, post credits scene, and the point where the game kicks you out into the title screen faster than anyone else has done it on the PS1. Compared to the times on speedrun.com, this TAS is a bit slower than the record because they use a glitch that's not in the original and they're playing on a much faster remake anyway, so I don't feel I can compare these fairly. However it's 50 minutes faster than the run without glitches.
I made this TAS because I wondered what the original game looked like after playing the remake on Nintendo Switch. But because I didn't want to actually bother to play through the original due to so much text mashing, and there wasn't a single full game run I could find online, I decided to TAS it all the way through. My only regret is not naming the character something creative and instead going for the fastest option, "0". Zero is a cool name though. I submitted this TAS because someone begged me to submit it to TASVideos, and I figured that it was worth a shot. It took me the entire day to figure out where the submit movie button was. This is my first TAS, and out of all the games I wanted to TAS I finished the longest one first.
At the beginning, if you're wondering why I waste time picking up a comic book, it skips like 8 text boxes. In the babylon shopping center, the shutter is only open after making a full lap around the mall, and the fire alarm is required for story progression flags.

Other comments

Emulator settings: ps-30j.bin, digital controller
Checksums for the .bin file: CRC32: 98BCC002 MD5: 567326F593E510D07BAA44C2ABEA8115 SHA-1: A52F73B7C41EE6AC7121868914581413460FCEEB

ViGadeomes: Claiming for judging.
ViGadeomes: Hello idkdkak and welcome to TASvideos !
A pretty long run to begin with but everything seems well planned and executed nicely ! The post-game sequence is TASed so everything looks good to me.
I'm looking for your next contribution/TAS to the site !
Accepting.

despoa: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This topic is for the purpose of discussing #8815: idkdkak's PSX The Silver Case in 4:01:24.32
Active player (305)
Joined: 8/22/2022
Posts: 50
Location: Trosh's Nest
How do you mash through the text, and what are the puzzles?
Gisadan
Player (6)
Joined: 12/28/2023
Posts: 1
somyeol wrote:
How do you mash through the text, and what are the puzzles?
I referred to the parts where you input a code as puzzles. The first code is 11 minutes in, there's 4 codes after that in that one chapter. That's the first chapter only though. In case 1: decoyman, 40 minutes in is a game of hits and blows. In case 2: spectrum, 1 hour 19 minutes in, a paper is retrieved and you have to figure out what it means, and it means to get a key from the property owner, go into the parking lot, and go under a trash can for some reason. 2 hours in, figuring out what to even do is technically a puzzle. 2 hours and 19 minutes in, there's a puzzle where you input another number after inserting a security card. 3 hours and 41 minutes in is the puzzle of finding 4 well-hidden pictures, and 8 minutes after that is the puzzle where you have to input a 4 digit code by touching four gravestones. That's all I could think of, you could probably find more examples if you look hard, but this game is very light on its puzzles and focuses more on the mystery of the entire story or subplots of. As for how I mash through text, no time is lost when alternating between X and triangle. I know that's not a thing I should do in a TAS, but it doesn't lose or save any time over pressing X on every text box.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5875] PSX The Silver Case by idkdkak in 4:01:24.32