Gunforce - Battle Fire Engulfed Terror Island to defeating core and Alien invasion.
Game Objective:
  • 2 Players
  • Uses hardest difficulty

Mission 1 - Front Base

She riding the Helicopter to partner Player 1 (him) and They have Bazooka defeating the core.

Mission 2 - Supply Depot

Together a riding the cart and She has 13 ammos left with bazooka, because to change weapon later...

Mission 3 - Communication Tower

2 player Out of ammo with bazooka, she pickup the laser defeating the core.

Mission 4 - Command Base

They Strong a bazooka with the armed jeep, and she get a bazooka.

Mission 5 - Fortress

Double Bazooka defeating the Core more.

Final Mission - Underground Base

Finally, the final battle of Bazooka defeating the Alien invasion.

eien86: Claiming for judging.

eien86: Gunforce is a nice Contra Arcade lookalike. Here, Pepper-Color beats the game in 5:45.97, around 15 seconds faster than the current RTA record.
We have tried some quick ideas to improve on the movie but did not immediately succeed:
  • I thought the orange player lost time by climbing the stairs before the first boss. However this was necessary to get the bazooka.
  • Spike mentioned several possible improvements. However, it is not evident that all of these are implementable (e.g., they have checked the first point but did not come to an improvement).
  • CoolHandMike noticed that there are several unnecessary jumps, which pause movement for a couple frames. This is so far the only clear time loss we've found, but is not evident to a casual movie watcher.
All in all, the movie seems to meet our criteria for optimization. Personally, I found it pretty entertaining.
Accepting to Standard, "2 Players" category

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #8950: Pepper-Color's Arcade GunForce "2 players" in 05:45.97
mklip2001
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Neat run. The game seems like a Contra knockoff, complete with a Base boss in Stage 2, a vertical climber in Stage 3, and a final boss in the middle of the screen's right boundary that doesn't move.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
GJTASer2018
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Location: Stafford, NY
I would also say there's some Metal Slug influence, with how you can regularly destroy and commandeer enemy vehicles...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
Spikestuff
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Stage 1 has visible questionable vehicle management where opting for Player 1 to be in the car may have been the better option. There's also questionable gunplay on the boss of this stage, and you can spawn the boss sooner than you did. Stage 2 has questionable gunplay on the boss of this stage, and you can spawn the boss sooner than you did. Stage 3 has a visible questionable shot on the boss of this stage, you flick right on player 1 to shoot the far right satellite dish that theoretically should've been defeated. There's also questionable ammunition management here. Stage 4 likes to desync when played back in TAStudio at random spots, but it looks fine. Stage 5 and Final. I didn't look at closer due to above, but from a visible perspective it looks fine. The TAS looks like you were still learning how the game operates and once you were reached the end you have an understanding how the game works. Abstained vote.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
KennyMan666
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Location: Göteboj
GJTASer2018 wrote:
I would also say there's some Metal Slug influence, with how you can regularly destroy and commandeer enemy vehicles...
That's actually the other way around—Gunforce came out five years before the first Metal Slug. Though calling it "influence" isn't entirely accurate either, the team that made the two Gunforce games and In the Hunt left Irem after having made Gunforce 2 and formed Nazca Corporation, who made the first Metal Slug game before being acquired by and merged into SNK. So Gunforce is more like the proto-Metal Slug.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
eien86
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Hi Pepper-Color, I'll be judging your movie. To begin with, I'd like to know your response to Spikestuff's comments
Pepper-Color
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Yep, I see...
eien86 wrote:
Hi Pepper-Color, I'll be judging your movie. To begin with, I'd like to know your response to Spikestuff's comments
Pepper-Color
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Posts: 66
Location: Thailand, Bangkok, Vibhavadi rangsit 64 Alley
Oh, I see...
Spikestuff wrote:
Stage 1 has visible questionable vehicle management where opting for Player 1 to be in the car may have been the better option. There's also questionable gunplay on the boss of this stage, and you can spawn the boss sooner than you did. Stage 2 has questionable gunplay on the boss of this stage, and you can spawn the boss sooner than you did. Stage 3 has a visible questionable shot on the boss of this stage, you flick right on player 1 to shoot the far right satellite dish that theoretically should've been defeated. There's also questionable ammunition management here. Stage 4 likes to desync when played back in TAStudio at random spots, but it looks fine. Stage 5 and Final. I didn't look at closer due to above, but from a visible perspective it looks fine. The TAS looks like you were still learning how the game operates and once you were reached the end you have an understanding how the game works. Abstained vote.
Pepper-Color
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Location: Thailand, Bangkok, Vibhavadi rangsit 64 Alley
Stage 1: Player 2 has riding the jeep because a scroll and dismount, Player 1 has decided ladder. Also the riding jeep but he has dismount to saved by Player 2 Stage 2: They are breaking the wall and destroy the core with bazooka. Stage 3: Player 2 has laser was avenage, Player 1 with Bazooka saving the Player 2.
Spikestuff wrote:
Stage 1 has visible questionable vehicle management where opting for Player 1 to be in the car may have been the better option. There's also questionable gunplay on the boss of this stage, and you can spawn the boss sooner than you did. Stage 2 has questionable gunplay on the boss of this stage, and you can spawn the boss sooner than you did. Stage 3 has a visible questionable shot on the boss of this stage, you flick right on player 1 to shoot the far right satellite dish that theoretically should've been defeated. There's also questionable ammunition management here. Stage 4 likes to desync when played back in TAStudio at random spots, but it looks fine. Stage 5 and Final. I didn't look at closer due to above, but from a visible perspective it looks fine. The TAS looks like you were still learning how the game operates and once you were reached the end you have an understanding how the game works. Abstained vote.
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Is it okay if I add extra input at the end that adds names to the high score screen? If so, what names do you think I should put?
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5896] Arcade GunForce "2 players" by Pepper-Color in 05:45.97