Post subject: New optimized WIP
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Sorry this has been taking so long. The run was restarted to incorporate many minor improvements and tricks. Here's the new and optimized WIP up to Lemur Liberation 2: Link to video Also, you may have noticed YoungJ's new signature. He is a very busy guy, so to ease his load, I will continue our run alone from here. I'm working on Lemur Liberation 2 now, though it's going slowly due to those three levels requiring more planning and testing than all the rest, as well as being busy myself. Successive levels should be done faster. I found a couple of glitches as well: Crawl Clip and Attack Storage. Also, the foosa can get stuck in the wall. I'll try to keep the progress meter on my CoolKirby page (link is in my signature) updated, though it's possible I could forget to do so.
Player (123)
Joined: 2/16/2024
Posts: 39
The original TAS for this game was posted in 2014 and it has of course been quite a while since then. I am the current RTA WR holder for this and from my time running the game, I have found/figured out some things. The main thing is double jump storage. The previous TASers knew that you could store Alex/Melman’s double jumps by landing on a bounce pad with them and then switching characters but what I don’t think they realised (or at least they didn’t take full advantage of) is that you can get double jump storage anywhere with these characters. If you jump or run off a platform with Alex/Melman and then switch characters, that will also give you double jump storage. This can be used in a whole bunch of areas. This also means that you can get triple jump storage which does have a few uses. There are a few triple jump strats in the RTA run which save time over the TAS. That is the main thing but there are also some other things. This game has a fast fall technique where if you switch characters as you are running off a platform (easiest to do from Marty to Alex), you will drop down much faster, mainly being useful when you need to drop down without needing to move too far in one direction. There is also a way to slightly extend Alex’s claw climb. If you double jump and then pause and unpause at the peak of your jump, you can claw grip onto ledges slightly higher than normal. We can use this in the last lemur level after collecting the last lemur to grab a wall we normally can’t without climbing another wall. Those are the main things I remember, I will link the current WR which shows off the new skips/exploits compared to the TAS. Link to video