Submission Text Full Submission Page

Game objectives

  • Emulator used: BizHawk 2.9.1
  • Finish the game

Comments

My idea was to do a TAS with just 1 minute, but I saw that I could do more than that, so I decided to do a longer TAS, and I ended up doing one of 16 minutes and 3 seconds, it's a short time, but for me It was a high time, I can improve with time, especially because this is my first TAS, and I have never had a TAS in my life. so yeah, I will bring more long TAS, just wait.

Other comments

things the audience would probably like to see: Super Mario 64 TAS, More Super Mario World TAS, NSMB TAS, and more. things that could be improved in my movie: improve a little more in glitches, and speed in movies

nymx: Claiming for judging.
nymx: Welcome umcinco. You have chosen a noble and well sought after game for TASing. Unfortunately, this game has been heavily exploited and it would be a great challenge to improve upon.
At first, I was very confused at your categorization of "Warps", when it looks more like a play-around. If your intent was to perform an entertaining run, then it would be critic-ed by voting and audience feedback....which is not looking good. (Currently standing with 5 no's and 2 yes's). If it were compared against the existing "Warps" runs, then you are way off pace. I usually ask TASers to redo their work to make up for differences, but that goes for work that we have no comparison for. Here, you are over 6 minutes behind the current record holding run of [4144] SNES Super Mario World "warps" by BrunoVisnadi in 09:54.35.
Some things that I've noted about your run, that lead me to my upcoming decision:
  • If you are going for speed, then you are making huge routing mistakes (IE, going back for a "feather")
  • There are a number of places where you decided to just perform meaningless tasks, that don't help you to move along fast. (IE, going back to kill enemies, or tossing a shell up in the air to performs tricks, waiting for the "end of stage" finish line to come down)
  • If you are trying for a Play-Around, then your tricks are falling behind in entertainment. As I see it...most of your effort can be reproduced by human effort.
  • For a Warps category, I would expect a TAS to get to the point of reaching "Star Road" as quickly as possible, and navigating to Bowser's castle in the same fashion.
So, I cannot accept this work...since the main reason is optimization. On this site, we require all submissions to beat all known records, which this does not.
Rejecting.
Note: Because of you have mentioned other games that you are interested in TASing, I caution you to take your time and work towards beating an existing run that has a publication on this site.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15580
Location: 127.0.0.1
This topic is for the purpose of discussing #8801: umcinco's SNES Super Mario World "warps" in 16:03.48
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Hello umcinco and welcome to TASVideos. Unfortunately this category already has a sub 10 minute run, and a current publication which can be found here: [4144] SNES Super Mario World "warps" by BrunoVisnadi in 09:54.35 I don't understand what you mean in your submission description, but the best action for learning is to upload your files to the User Files, and progress from there.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... blech, salty!