I have since improved this TAS by 28 frames - https://tasvideos.org/UserFiles/Info/638366061430226948
About the Game(s):
Action 52 is an unlicensed game made for the NES and Sega Genesis, featuring - you guessed it - 52 different video games. The NES version was published in 1991, whereas the Genesis version was published in 1993. Both versions were published by Active Enterprises.
Jigsaw is game 49/52 in the NES version of Action 52. You play as a handyman dressed in light blue, shooting dark blue pins at brown tools such as pliers and hammers for 3 levels. If this game is selected on an unrevised cartridge, the ROM will crash. Luckily, the Rev A cartridge loads the game just fine.
About the TAS:
This TAS aims for fastest completion, which means completing all 3 unique levels.
Gameplay/Tech:
The gameplay is mostly the same each level and consists of running to the right and stopping every now to land and/or squash an enemy, so I'll be highlighting some key details.
  • After waiting through the Action 52 cutscene and selecting 49. JIGSAW on the menu screen, we can start the game on frame 963.
  • Each jump loses 1 non-lag frame, so we have to try and minimise how much we jump, as well as taking the enemies into account.
  • A couple of floor tiles were not coded properly, therefore we can clip right through them.
  • Sometimes, due to a glitch in the code, we have to stop for 6-ish non-lag frames to shoot a pair of pliers. If we don't we'll go through them, and then the hitbox detection will kick and we'll lose a life.
  • Occasionally we can fire at and take down enemies over a second before we reach them to save considerable chunks of time.
  • On Level 3, there's a short staircase that slows us down by 2 non-lag frames.
  • Input ends on frame 6478 when Level 3 abruptly ends.
Thanks for reading. As usual, if you implement any improvements, I'll add you as a co-author.

nymx: Claiming for judging.
nymx: Replacing movie with an improved version that I requested of LogansGamingRoom.
nymx: Ok...thanks LogansGamingRoom for correcting the optimization errors that I found. I saw other weird parts that I can't explain, but delaying in those areas were necessary. There might be a way around them, but they are not obvious and probably would require some custom tools to do further analysis.
This satisfies my concerns. Accepting.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #8733: LoganTheTASer's NES Action 52: Jigsaw in 01:47.81
nymx
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LGR, I have found an optimization problem at the upcoming jump around frame 2990. I was able to improve it by 11 frames. Because this is a short running game, I'm asking if you can fix this. I believe there is one more spot, later on that will need the same thing. My efforts were able to keep myself moving, without having to stop for all the shooting that is required.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
LoganTheTASer
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ok, i’ll improve it now. will edit this reply when done. EDIT: done. 28 frames saved. https://tasvideos.org/UserFiles/Info/638366061430226948
YouTube: @LoganL2008 Discord: sneakers_o_toole Watch my TASes here: https://youtube.com/playlist?list=PLmcAd4CTuEymf4qWKIE0Pv_NlA031cYR1&si=m1hP9qz9c8Ip35Ur
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5688] NES Action 52: Jigsaw by LoganTheTASer in 01:47.81