Alien Hominid is a 2D side-scrolling shooter flash game which lead to the development of the identically titled home console game. This version is a single level consisting of 2 boss fights and a mini-boss fight.

Combat

Shooting

This game features your standard side-scrolling shooter mechanics: The character can shoot in 3 (4 mid-air) cardinal directions. If an enemy is in close proximity, Hominid will use a melee attack instead. The player can only have 3 bullets visible on the screen at once, meaning spam-firing can result in missing out on damage and optimal kills. Downward shooting mid-air is used frequently in this run to take out enemies entering the screen as quickly as possible.

Enemy riding

One unique feature of this game is the ability to ride enemies. This is performed by pressing Down+Jump above an enemy. Devouring an enemy's head in this state will scare nearby hostiles. One notable mechanic of this feature is that ridden enemies are suspectible to friendly fire. This mechanic is used a few times in the run(see 00:35).

Power-ups and Others

The game has additional ammo types obtainable as power-ups: Fire ammo and "Big" ammo. The former will deal x2 damage to the enemies and bosses but it introduces a lengthy death animation on regular enemies. The latter will deal x3 damage and can penetrate enemies. Both power-ups provide a limited number of bullets before reverting to the default type.
The game features a single barricade which the player must jump over. This barrier can also reflect bullets, which is used once in the run (1:13).

Boss Fights

Running Robot Fight

The intended mechanic is to use the awning of the nearby building to avoid the robot's running attack. Instead, I stick to the edges of the screen to stay as close to the boss as possible. The boss' second attack is a sweeping laser beam in two different heights. Luckily, the boss is dealt with before the floor sweep begins.

Helicoper Fight (Mini-boss?)

A small optimization is performed before the boss has spawned by sticking to the right of the screen: This prevents an additional enemy spawn on the left, instantly triggering the boss fight. I have managed to bring "Big Ammo" for this fight, dealing triple damage to the enemy. Not much else to be said for this boss fight.

Final Boss Fight

The robot's laser cannon must be used as a platform to deal damage to its head. Besides the laser cannon, the boss has two reactive attacks:
  • If the player shoots the head from close proximity, the boss will punch the player. While non-lethal, it will waste time due to having to climb on the laser cannon again
  • If the player is below or on the boss' head, it will perform a lethal stomp move and kill the player instantly.
This fight consists of dealing as many shots to its head as possible during each jump without entering its attack range(s). This boss is not affected by power-up damage modifiers, hence the fire power-up was skipped prior to this fight.

RNG

While the enemy variety is limited (besides the bosses and the singular grenade enemy, the same two enemy instances are continuously recycled), the enemy movement is reliant on RNG, making optimizations quite tedious due to frequent de-syncs. Similarly, power-up spawns and types are RNG dependent, with "Big Ammo" being the preferred type.

Possible Improvements

This run heavily relies on RNG, there's certainly room for improvement on enemy movements and item drops. In particular, manipulating the item drops to bring "Big Ammo" to the first boss fight could save additional time.

Info Teddy: Claiming for judging.
Info Teddy: Replaced file with corrected platform annotation.
Info Teddy: Great job here. Accepting to Standard.

EZGames69: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #8502: SpectralPlatypus's Flash Alien Hominid in 01:52.88
Experienced player (705)
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i dont get it, is there a more complete version of the flash game?
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Editor, Active player (459)
Joined: 2/11/2018
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KusogeMan wrote:
i dont get it, is there a more complete version of the flash game?
This is just missing the Flash platform annotation from the movie file
Player (58)
Joined: 8/3/2023
Posts: 6
KusogeMan wrote:
i dont get it, is there a more complete version of the flash game?
I am afraid I somehow managed to concatenate the platform line and the following one while editing the annotations. I am not sure if there is a way for me to update the platform info directly. But no, this is just the Flash version. Sorry about the confusion!
Judge, Moderator, Player (200)
Joined: 7/15/2021
Posts: 112
Location: United States
SpectralPlatypus wrote:
I am not sure if there is a way for me to update the platform info directly.
There isn't. But you can upload a user file, link to it in a post in this thread, and ask a judge to replace the file.
Player (58)
Joined: 8/3/2023
Posts: 6
Info Teddy wrote:
SpectralPlatypus wrote:
I am not sure if there is a way for me to update the platform info directly.
There isn't. But you can upload a user file, link to it in a post in this thread, and ask a judge to replace the file.
Thanks for the info, here is the file with correct annotations: https://tasvideos.org/UserFiles/Info/638271230306753591 Can you please replace the file with this one?
Judge, Moderator, Player (200)
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SpectralPlatypus wrote:
Thanks for the info, here is the file with correct annotations: https://tasvideos.org/UserFiles/Info/638271230306753591 Can you please replace the file with this one?
Done.
Editor, Active player (459)
Joined: 2/11/2018
Posts: 240
Did you use the --no-gui option?
Player (58)
Joined: 8/3/2023
Posts: 6
Randomno wrote:
Did you use the --no-gui option?
Yep, command line parameters are mentioned in the movie annotations (--no-gui only, in this case)
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5493] Flash Alien Hominid by SpectralPlatypus in 01:52.88