Alyosha
He/Him
Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
Here is a really well polished homebrew adventure game called Anguna. I made a test run of the first dungeon: https://tasvideos.org/UserFiles/Info/638263248982014754 So far it syncs on console: -supercded- I'm going to be working on it over time in between emulation improvements. Seems interesting enough but not too long.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
-superseded- Here is a console verified complete test run of the game. I was really happy the verification made it all the way to the end. It turns out there are some interesting tricks and glitches in this game. The biggest one is being able to hit enemies with multiple weapons at the same time. With some precise positioning this allows me to kill several bosses very quickly, including the last boss with only a single dynamite and sword slash. The next most important glitch is enemy despawn. Occasionally enemies simply won't spawn. The most important use of this is the Bat boss refight, where I manipulate him not to spawn which saves a lot of time since this version of the boss has greatly increased health. Also if you press up against a wall while going around a corner, you get a small but noticable boost. This saves a few frames at a time, which adds up to a lot over the course of the run. Routing is pretty fixed, since you need items in each previous dungeons to complete the next one, and they are all far apart. The only real routing choice is whether or not to get the powerup and red key from the desert cave. It takes 29 seconds to cross the desert without going to the cave, and 76 seconds with the cave. The time it takes inside the cave is about the same as it would take to go out of your way to get a red key in the third dungeon if you didn't get it in the cave. So, this mean it costs 47 seconds to go to the cave and get a weapon powerup. However this time is also spent farming, since you need 100 gold by the time you reach the merchant to buy the dynamite. So I think if I greatly improve farming early game I can skip the cave. It's hard to estimate how much time the powerup saves, but I doubt it is more than 15 seconds. So I should be roughly 30 seconds ahead.
Joined: 5/2/2015
Posts: 132
I did an RTA run of the NES port last year, not sure how directly similar the versions are but figured I would mention it at least. https://www.youtube.com/watch?v=HNmJgGi-7zw
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
WhiteHat94 wrote:
I did an RTA run of the NES port last year, not sure how directly similar the versions are but figured I would mention it at least. https://www.youtube.com/watch?v=HNmJgGi-7zw
The games arent directly comparable, but yuour run did make me realize that i didnt consider death abuse, which would save me a lot of time in the third and forth dungeons, so thanks for posting.