Introduction

Metal Head is a 3D mech piloting game on the Sega 32X released in 1995. In this game, you control the mech named Metal Head, a type of mech used for peacekeeping by the World Federation. An unnamed terrorist organization have taken over an entire country with their own mechs and it's your job to take them out and restore peace.
This mech action game has a usually consistent frame rate of around 12-15 FPS and can be played in first or third person view. The game is pretty fun and works for what it wants to be: a very arcade-y mech game that doesn't overstay its welcome. A shame that it's an exclusive to the 32X during a time when it was dying even harder. I'm talking "advertised in Sega Saturn Magazine in Japan" kind of late. I TASed this game not because it's incredibly neat but also a good way to learn how to TAS games in a proper 3D space.

Run notes

  • Emulator used: BizHawk 2.9.1
    • PicoDrive core
    • Emulation note: The HUD for the other camera angles is graphically glitched in Stage 5 onward. As far as I can tell this is the only emulation issue that I ran into when TASing this game.
  • Plays on Hard difficulty, the hardest difficulty
  • Avoids intentional damage, though there's one spot where it's unavoidable for ???

Mechanics and techniques

Difficulty changes
From my understanding, difficulty choice affects the types and quantity of enemies in some stages as well as the points earned from enemy kills. I chose the hardest difficulty due to the enemy changes.
Controller types and dashing
For a standard 3-button pad, by default the C button is camera changing and double tapping a direction is dashing. For a 6-button pad, by default the C button is changed to dashing as long as the button is held. Camera changing is moved to the Mode button. This TAS uses the 6-button pad for the extra controls.
For the most part dashing is utilized for most of the TAS. There are times where minor adjustments or quick stopping are done by releasing dash for better positioning.
Strafe running
By default the A button allows for left and right strafing. Combining this with forward/backward movement allows for extra ground to be covered. This is the fastest movement option barring enemy and projectile positions.
Mission score
Mission score is determined by the following:
  • Enemy Kills: This is earned from defeated enemies. Points earned are dependent on the enemy.
  • Shield Remain: This is earned from the remaining mech armor at the end of a stage. However, there's an extra 100 point bonus if the mech is undamaged at the end of a stage.
  • Time Remain: This is earned by the remaining mission time divided by 10 and rounded down to the next integer. This one of the lowest score values in the breakdown.
  • Reserved Ammo: This is earned by whatever leftover ammo is on hand at the end of a stage if the mech is equipped with weapons with limited ammo. Ammo is restored between missions and the bonus isn't enough to just have a weapon for the bonus. Thus ammo should be used in the name of success rather than horded.
Shop items
After stage 1, points earned from missions can be used to purchase various equipment for Metal Head. The second weapon listed in a section is the upgraded version that does around double damage.
Hammer Knuckle & Heavy Hammer Knuckle
This main weapon can go on the left and right arms. This technically launches a very short range projectile. This does an incredible amount of damage that matches the grenade launcher's shots. This also has the second highest rate of fire as well as infinite ammunition. This is utilized throughout the TAS as careful movement is possible to get in position for hammer knuckle attacks.
Chain Gun & Mega Chain Gun
This main weapon goes on the right arm only. This is a weak weapon but has the best firing rate of all weapons. This is used for the first three stages due to its range and firing rate, and then ignored for the rest of the TAS.
Laser & HD Laser
This main weapon goes on the right arm only. This is a powerful weapon but its low rate of fire and high cost means that this weapon is ignored for the TAS.
Grenade Launcher & Hyper Grenade Launcher
This main weapon goes on the left arm only. This is a powerful ranged weapon that can lock on and home in on enemies at far distances. Its firing rate is dependent on when the last grenade launched connects, so it's faster to fire it up close. Due to its cost, it's ignored for Stages 2 though 4 but is heavily used to handle distant foes in Stages 5 & 6.
Float Mine
This is an optional weapon. The mine shoots forward and detonates whenever something comes close it. This can also damage the player. This is ignored in the TAS as it's not necessary.
Missile Launcher
This is an optional weapon. The missile launcher fires 4 missiles in succession in a straight line. Each of these shots have the same damage as a standard grenade shot. It's possible to turn during the firing to have the shots at different angles. Due to its cost, this is only used in stage 6.
Extra Armor
This lets the mech not take contact damage when running into enemies. This goes well in conjunction with the hammer knuckle as it makes melee attacks safer. However it doesn't seem to reduce other sources of damage. This is ignored in the TAS.
Extra Speed
This increases the mech's movement speed slightly. This is only used in stages 5 & 6 as there's enough points and areas to navigate that warrant the extra speed to be worth it.
Lag management
This game has quite a bit of lag in it. For the most part just focusing on the missions at hand is more important than lag management. There are some spots where the mech is intentionally rotated to reduce lag for either waiting for events or at the end of mission pauses before the transition.

Stage breakdown

Stage 1
The game starts the mech with the basic chain gun and also the grenade launcher.
Mission 1-1
This is a simple seek-and-destroy mission where the goal is to blow up everything.
Mission 1-2
This is mostly the same as mission 1-1 but at a certain side of the mission there will be bombing run by allies that can take care of some of the enemy mechs. Its possible to also get caught in those bombs and take significant damage.
Mission 1-3
The goal is to take out the enemy tank boss. Rushing over to the tank and spending the grenades makes quick work of the boss.
Stage 2
The first meeting with the shop run by a jerk. As there's only one mandatory target for the entire stage, only the basic chain gun and hammer knuckle is taken.
Mission 2-1
For some unknown reason there's unavoidable damage taken here, possibly by a projectile spawning there. This is the only damage taken this entire TAS and it bugs me to no end. Anyways, the goal is to find the enemy base and report back to the helicopter. Once the enemy base is found, a brief bit of waiting has to be done to take a picture. No enemies were harmed in this stage.
Mission 2-2
The goal is to guide the helicopter to the enemy base door. I immediately run to the location and spend some time farming enemy kills for points. Once the helicopter arrives at its destination, the mech has to be positioned under it for the mission to be completed.
Mission 2-3
The power generator at the center of the base needs to be destroyed. Once that's done, the base has to then be evacuated. Taking a right at the start of the mission is the fastest route to and from the generator.
Stage 3
The mega chain gun and hammer knuckle is purchased for this stage. The range and firing rate of the mega chain gun makes it a good choice for mission 3-1. This is also one of the two stages with only 2 missions.
Mission 3-1
This is another enemy destruction stage. Nightfall happens when the timer hits 282 but the mission is completed before then and thus skips a message.
Mission 3-2
The experimental Covered Tripod mech boss is the only enemy that needs to be destroyed in this stage. Its movement speed makes getting hammer knuckle hits hard to connect but is otherwise a very straightforward mission.
Stage 4
Double hammer knuckle is taken since none of the missions in this stage require ranged firepower. This is also the other stage with only 2 missions.
Mission 4-1
Only the explosive truck needs to be destroyed, though I do get a quick kill on the way. It's faster to go backwards since that path is shorter than going forwards. The explosive truck opens up a pathway to mission 4-2. Also the Bloody Ox enemy mechs are supposed to shoot missiles but for some reason do not. This also happens on console so it's a bug with the game itself.
Mission 4-2
The goal is to take out the train. The only problem is that the train arrives when the timer is 80. Thus I spend the majority of the mission farming enemy kills with hammer knuckle fun times. Those poor Blood Ox mechs get the ol' 1-2 punch treatment for a while. The train itself goes down in one punch.
Stage 5
The heavy hammer knuckle, hyper grenade launcher, and extra speed are bought from the shop. The hyper grenade launcher does heavy damage at a distance while the heavy hammer knuckle does heavy damage up close. The extra speed is useful for covering a little bit of extra distance.
Mission 5-1
I did test this for hours and it is indeed impossible to destroy the mech part before assembly. Thus I instead take out the two gun vehicles escorting the part and then run around the edge of the map to reduce lag for the most part. The overhead camera view has more lag than the others but I thought it was a decent entertainment tradeoff to visualize exactly how Metal Head moves about. The assembled enemy mech goes down quickly as soon as it assembles. Despite its high speed, strafe running closes the distance gap extremely well.
Mission 5-2
The goal is to simply reach the end of the stage, though there are enemy mines placed in inconvenient spots. Thankfully strafe running gives enough speed to outrun their detonation and avoid damage.
Mission 5-3
While there are three boss mechs in this room, only the green one has to be destroyed. The others are ignored in favor of bum rushing the green mech.
Stage 6
For the final stage, as well as the parts bought in stage 5 the missile launcher is also taken.
Mission 6-1
The goal is to take out the correct yellow bit to advance. To spawn the correct yellow bit, a lone green parked truck must be destroyed and Metal Head must move far enough to spawn the yellow bit. A single missile launcher volley at the right angle takes out the yellow bit in short time. Also as a note, it's possible to spawn a fake yellow bit by destroying the group of green trucks parked in a line. While this is good for points this does waste time and resources.
Mission 6-2
The terrorists have kidnapped the president. The goal is to simply reach the end of the stage as quickly as possible. Pretty straightforward though there's a few noticeable Hard mode changes that make the shortest path harder to take.
Mission 6-3
The final boss comes in two phases. The first phase launches missiles and then flies around the entire arena. The second phase moves about fairly quickly, launching yellow bits to throw off the grenade launcher's auto aim and firing a number of pot shots. However, a rapid volley of heavy hammer knuckle punches, hyper grenade launcher shots, and missile launcher volleys, make quick work of both phases in record time. However I didn't earn the medal for 150 kills but I was mostly aiming for speed. Guess no anime girl portraits for this TAS which is a thing that can be unlocked for some reason.

Potential improvements

This is my first 3D TAS so I'd say there are still a lot of room for someone more experienced with 3D spaces to improve this. I still think this is a very strong benchmark to start from at least.
  • Better enemy kill routing in the missions where that's the goal
  • Better movement optimization
  • Better lag management since that's a pressing issue for this game in particular
  • Potentially more optimal weapon loadouts for stages
  • If there's a way to actually destroy the mech part in mission 5-1 that would potentially save a tremendous amount of time

Special thanks

Special thanks go to steamer DNOpls, who streamed this game some time ago and was my first exposure to this cool game.

nymx: Claiming for judging.

nymx: I'm impressed. I watched this, side-by-side with the WR, and it just blows me away how far you get ahead in such a short amount of time. By my account, you basically did the game in roughly half the time of the RTA. Great work!
Accepting to "Standard" for publication.

despoa: Processing...


TASVideoAgent
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Posts: 15630
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This topic is for the purpose of discussing #8417: Darkman425's 32X Metal Head in 17:03.08
CoolHandMike
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Editor, Judge, Experienced player (897)
Joined: 3/9/2019
Posts: 729
Feels like a discount Armored Core, but I like seeing a 32x game that is actually pretty good. Lots of movement and enemies all over the place and it is amusing how fast some of those missions are completed. Yes vote.
discord: CoolHandMike#0352
Editor, Active player (459)
Joined: 2/11/2018
Posts: 240
The score counter at the end sounds horrible. Is it skippable with an alternate movie for publishing?
LoganTheTASer
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Banned User
Joined: 7/3/2022
Posts: 463
Location: Berkshire, UK
the first new 32x game here since 2010!
YouTube: @LoganL2008 Discord: sneakers_o_toole Watch my TASes here: https://youtube.com/playlist?list=PLmcAd4CTuEymf4qWKIE0Pv_NlA031cYR1&si=m1hP9qz9c8Ip35Ur
Dimon12321
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Editor, Reviewer, Experienced player (597)
Joined: 4/5/2014
Posts: 1228
Location: Romania
Wow, I felt the sense of deja-vu that I've already seen a similar game. Yeah, sounds and voices would really need an upgrade, and the scores counting up on the last mission sound really repulsive. Overall, yes vote
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Movie published
TASVideoAgent
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Posts: 15630
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5410] 32X Metal Head by Darkman425 in 17:03.08