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This is a Tool Assisted Speedrun TAS
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This TAS made by: Eduardo_EVF

Darkman425: Claiming for judging.
Darkman425: First of all, removing the branch to match the NES version's goal choice.
Hello Eduardo_EVF, and welcome to TASVideos!
This is kind of a retread of my review posted in the forum but with some adjustments.
There's a lot of blank input after the last input needed for the ending sequence. Removing the blank input means the actual length of the input is around 11:43.38.
I watched the current RTA world record for comparison:
There were a lot of small bits where the RTA record saved time over this TAS using lag reduction techniques or tighter movement to reach sections a bit quicker. It happens enough that another pass would be needed to incorporate all these small time saves. There's also some faster bosses in the RTA run but those would require RNG manipulation that's different from the NES DuckTales 2 as they don't work the same way. I can't count that against you since there's not much that I could find for luck manipulation for the GB version.
I did a test run of the Mu stage up to the boss and saved 131 frames through small things such as lag reduction by killing enemies and grabbing a rope to get a horizontal boost forward. I stopped before the boss as I couldn't get any RNG manipulation from my brief testing in the fight. I have provided my file for you to check out here if you want to take a look at it yourself:
I have to reject this for suboptimal play. This would take another pass to add in the missing time saving techniques as well as potentially finding more. Take your time to research other speed runs of this game to see what actions they take and why.


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This topic is for the purpose of discussing #8045: Eduardo_EVF's GB DuckTales 2 in 14:37.94
Darkman425
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Hello, Eduardo_EVF, and welcome to TASVideos! I'm here to conduct a review of this submission so here goes. Review: I got the movie to sync, but it should be noted that there's a lot of blank input after the last input needed for the ending sequence. Removing the blank input means the actual length of the input is around 11:43.38. I watched the current RTA world record to compare against your TAS to check some things: https://www.speedrun.com/dt2gb/run/zn8w359z Something I noticed throughout was the RTA record was faster than your TAS in small places throughout the game. When comparing level by level, there's small optimizations seen in the RTA run that slowly gets ahead of the TAS, whether it be doing lag reduction or better slight movements to reduce waiting. The language differences only apply between stages as the number of textboxes in stages remain the same, so version differences aren't a big factor. Something I also noticed was that on the Mu boss the RTA record seemed to get more favorable boss actions resulting in a faster kill. Luck manipulating the Mu boss to use the rock dropping attack would definitely make that fight faster. If you could get that luck manipulation to work there, it's possible that the other fights could also be sped up with better luck. It's a perfectly reasonable first submission at this game but it definitely needs a more fine tuned run. Take your time to first research strats if there are any available such as existing RTA runs out there. Try applying those strats in places your run seems slower in as well as try possibly faster strats if you catch something others didn't see. You have as much time as possible to make a TAS that's very refined and hard to beat. tl;dr A number of small places where time could be saved compared to RTA runs add up across the run, making this submission suboptimal.
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