Post subject: Jurassic Park (non-rapage edition, using the raptor)
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
I'm starting a tas of this game, which was one of the first I owned for the Genesis. I'm doing it as the raptor (for now) because raptors are just that cool, even if the ones in the movie weren't quite historically accurate. So far, I've only got the first level, and it may need a little optimization. I used Jurassic Park (U) [!].bin and Jyzero's Gens 9f, if you're into that. ;) It'll also play fine with the hacked Linux version as long as you set the sound to stereo and the rate to 44100. Edit: I've finished the final version. My submission is here. I'll be editing this post as I progress. Thoughts: The collision detect is very inaccurate, but in a good way. I'm one or two frames away from getting hit by spitters twice, which causes a painful squeal animation. Fortunately, the raptor's feet are immune to spitter venom. I also like landing on nothing. A lot. This game takes buggy collision detection up a notch from most games. I plan on taking damage to save time in the final version, but I'm avoiding it for now to see how helpful it will be in each level. My health bar never gets filled up except by food and eating the little green dinosaurs, so I may have to budget it carefully. Level 1: The two things that might be better about this level. The first is some of the extra positioning I did between jumps. This might be needed but I haven't played with the frame counter to see what happens. It is needed when I jump onto the spitter platform to keep him from spitting on me and making me fall down. The other possible issue is the exact frame when I stop high-jumping to grab onto the platform. I can't jump up onto it unless there's some bug I don't know about, so I'm stuck grabbing it and swinging myself up. Nuts. Edit: I managed to shave off a little time and avoid taking damage for v2. This will be nice, since my health isn't filled back up at the beginning of each level. Other than that, I'm liking this game. Level 2: I'm pretty sure the upper route I took is optimal, but the run feels a little rough around the edges. I also don't like how much I long-jump, but it's faster than running, even over short distances, so it's usually the best way to move around. There's one spot where I long-jump under a low ceiling even thought it doesn't get me very far. This is because I'm jumping over a chicken leg, which I'll automatically bend down to eat if I walk over. (This doesn't apply to v2+.) I continue to take no damage. There's a nice way to kill a guard in mid-jump, and another if he's offscreen, which is nice since they're usually polite enough to wait to come onscreen before shooting at me. The last level has a number of doors, so both of these will come in handy. Level 3: This level's a blast, with tricky jumps, guards in confined spaces and sometimes both at the same time. ;) I still don't take any damage, but I'm pretty sure it'd be faster to take some in one spot, maybe more. I'll probably end up doing that in the version I submit once I know how expedient taking damage in later levels will be. There are also some jumps that could be improved. I like how most of the level works, but there's still the obligatory section of continuous long-jumps. I'm starting to worry that they'll kill the entertainment value of this tas if there are too many of them. This level is the first were I can use a certain bug as a shortcut. I haven't figured out how to do it without taking damage, but that just means I'll have less aversion to it in the future. I can't go through the lower pipe because there's no way to land on one of the platforms below. Level 4: There's not a whole lot exciting here, although this is the only level where the raptor gets to see the pteradactyls. Unfortunately, some of them mysteriously die before they're even onscreen. The only wierdness about this level is the very end, where I kick-jump twice instead of doing a long-jump. This is to demonstrate a buglet where the raptor can fall through the bridge before it breaks. I couldn't figure out how to get the bug without kick-jumping, but I didn't try too hard. Level 5: Grrrr. This level caused all kinds of desyncs, especially with the jump-through-walls bug and the part near the end where I jump through a hole into the ceiling. Other than that, this is a fun level with lots of subtle but unimpressive jumping and guard manipulation to keep me from being killed by either stun guns or rockets. It's harder than it looks, but I guess that's the point. When "fighting" Grant, I wait a little before the second kick so the getting-hit animation doesn't interrupt the kick. If I kick too early, I'll get hit and won't finish the kick. Runs: level 1 v1 level 1 v2 (no hits) level 1 v3 (should work with sound enabled) level 2 v1 (state, won't work with sound enabled) level 2 v2 (state, should work w/ sound) level 3 v1 (state, definitely will be improved) level 3 v2 (state, uses bug, cuts off ~7 seconds, no longer painless) There isn't a level 4 saved state at the moment. level 5 v1 (state)
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Quietust
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Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
I just tried playing both movies with Jurassic Park (U) [!].bin using Jyzero's Gens 9f and both desynch, causing the raptor to die on a stretch of spikes (right after the 2 spitters).
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
Hmmm. I've also been able to get it to desync by enabling sound, which I have disabled by default. The desyncs almost look intentional, since I seem to eat two of the pieces of chicken, but they're not. Try playing it with sound disabled. If that doesn't work, my gens.cfg is here. I'm using Gens under Wine in Linux, which is why some values are odd.
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Quietust
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Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
Even with sound disabled it still desynchs. With your config file, though, it seems to work. Is there any particular reason why you recorded those movies with sound disabled? If it affects randomness, it would be best to have Gens itself fixed (or adding a "fake mute" option to movie playback) rather than forcing everyone to watch a silent movie...
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
Since sound doesn't work at all for me, I didn't realize that I was recording with it off. I have nothing against sound and will definitely do a version with it enabled if/when I start over. Also, level 2 will be up shortly. I hope the fact that this run consists mostly of positioning myself and doing a long-jump doesn't make it too boring.
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Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
Any luck with level 1, v3? It works for me under the conditions that caused v2 to fail. It's also slightly faster, probably because I didn't jump much higher than I needed to to reach the platform before the two guards near the end of the level.
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Quietust
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Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
They seem to work fine here.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
I'm going to do some extensive bug-hunting before I go any farther with this run. I like playing this game with high precision, but it really feels like there are some nice bugs there that I'm not exploiting. I also need to be more systematic about when I long-jump, ninja-jump, run, etc.
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Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
The bug-hunting has turned up a couple nice bugs, but neither of them seem to be very useful for the first two levels. I do anticipate an unusually fast run through the Visitor's Center and a new shortcut in the pump station, though. ;) edit: I'm getting a little discouraged by this game. I can definitely make a more or less optimal run and there are at least two places where I can use a bug to save time, but a considerable part of the tas consists of straight long-jumps, one after the other. For anyone following this, I'd appreciate your opinion as to whether this kills the movie or not. edit again: The new version of level 3 is up and uses that bug I found. I was pretty sure when I started that I'd have to take damage somewhere, and this level has one of those places. Without doing something significantly slower, I couldn't figure out a way to get past the last two guards in my way without getting hurt. For this run, I'll only take damage when absolutely necessary, even if it may cost .2 sec or so not to, but the final run will only limit damage to what won't slow me down or kill me.
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Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
I'm very slowly finding time to make a final version of this, but I'm unsure about frame advance. I tried using it to shorten the start of the game, but somehow ended up taking *more* time. I'd appreciate a tip on how frame advance is supposed to work. On the plus side, I've cut about 50 frames off the first level, and may get over a second.
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Player (36)
Joined: 9/11/2004
Posts: 2631
Some games require a button to be held down for a certain number of frames, anything running at less than 60 fps, actually. I discovered this when I briefly flirted with the idea of speedrunning Starfox.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
Indeed they do. In the final version, I'm just shy of 5 seconds ahead of my posted run at the end of the first level. I'm not sure how much is due to menu optimizations vs level optimizations, but both are significantly better. I'll probably wait to post the final run until this version is done.
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XTREMAL93
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Active player (447)
Joined: 1/6/2012
Posts: 587
Location: Azerbaijan, Baku
What about Grant TAS? WR speedrun time is 9:20 https://www.speedrun.com/Jurassic_Park_Genesis/full_game
ViGadeomes
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Judge, Active player (312)
Joined: 10/16/2017
Posts: 462
Location: France
I was planning to do it but if someone wants to do it before then it's fine because it will be in a long time.
XTREMAL93
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Active player (447)
Joined: 1/6/2012
Posts: 587
Location: Azerbaijan, Baku
new great skips RTA speedrun time is 06:05 Link to video
Sk1pBaSe
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Joined: 11/15/2018
Posts: 17
Record is 5:55 now by Brandooates, and in community like 5 or 6 runners currently trying to make record, also few other tricks were found previously but only TAS can help to figure them out. https://clips.twitch.tv/EsteemedTalentedTaroMingLee - trick found by reanimation, clip through river level start, almost every try of zip it softlocks the game or even closing emulator, but few times it's possible to get to the exit position, but it stucks on wall and starts jumping every 0.5 seconds on same place https://www.twitch.tv/videos/374532556 - trick found by me on canyon start if you change direction during jump. Also never finished level that way, but possibility to zip might be too. P.S: Sorry for RU talking, cause i was trying to get 1st run.
XTREMAL93
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Joined: 1/6/2012
Posts: 587
Location: Azerbaijan, Baku
New time is 05:34 Link to video
XTREMAL93
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Active player (447)
Joined: 1/6/2012
Posts: 587
Location: Azerbaijan, Baku
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Great run, man. I really enjoyed it.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
XTREMAL93
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Active player (447)
Joined: 1/6/2012
Posts: 587
Location: Azerbaijan, Baku
New non perfect run time is 5:01 Link to video
Banned User
Joined: 1/6/2023
Posts: 263
Beat the first level submitted run for Grant from scratch by a good chunk Started brand new so there are some minor gaps (ebbs and flows) throughout I will have to correct and neither is polished
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User
Joined: 1/6/2023
Posts: 263
pro gamer moment
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User
Joined: 1/6/2023
Posts: 263
Can somebody make a decent camhack for Raptor setting? I have the WR for Grant, want to go for Raptor next.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.