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I initially recorded this movie in SNES9X, before finding out you can't submit movies like that. Oops. I redid the whole movie in Bizhawk instead. Unfortunately, my computer is pretty trash, so I don't have a video encode of this run (unless someone wants to make that for me).

Anyways, Pac-Man 2. This is definitely a game. In this game, you don't control Pac-Man directly. Instead, you guide him through the use of your slingshot. You can press Y to make him look up, backwards, down, and forwards. Pac-Man's mood changes in this game, too, based on your actions (or whatever happens to him). Happy, angry, wacky, and sad. Unfortunately, the latter two aren't seen in this movie.

Game objectives

  • Emulator used: Bizhawk 2.5.3
  • Beat the game fast
  • SNES version
  • Mood manipulation

Getting the Milk

The first objective of the game is to get some milk for Pac-Baby. This is quite a simple mission, as the milk is over to your right. However, the first trick comes right at the beginning here. You need to shoot the windmill so Pac-Man will run away. You have to wait until Pac-Man is a good distance away from the windmill. Then, you force him to look down. You have to shoot the windmill three times, so getting Pac to look down is just enough time for the windmill's blades to... fly off, somehow.
Once Pac-Man is done running, he'll play an animation. You can skip it by shooting him.
The next trick is the Cow Kill. See, when you hit the cow, it bellows an apparently scary moo. Normally, Pac-Man gets frightened by it, and runs away. However, if Pac-Man is standing right up close to the cow, it will swing its tail and whack Pac-Man. This kills him, and he'll respawn at the beginning of the area.

Getting the Flower

Pac-Man must climb the mountain to get flowers for Lucy. Why he doesn't just go to a flower shop or something is beyond me. Anyways, windmills are lame. So, I use bees instead. If you shoot the tree at a specific spot, a bee hive will fall out. These bees normally kill Pac-Man. Luckily, I make sure that Pac-Man notices the bees each time I do the trick. Pac-Man will run away until the next screen, making this section a lot faster.
Once we make it to the mountain, we see the first uses of Power Pellets. Power Pellets transform Pac-Man into Super Pac-Man! In this form, he can eat ghosts! Wow! Also, he can be used to skip otherwise long and tedious areas, which is mostly what we'll be using him for.
After a ride in the minecart, we stumble across the first ID card. The ID cards are mandatory items that Pac-Man needs for the end of the game. Unfortunately, the game makes little to no mention of them, so they're easy to miss.
After Pac goes for a quick fly in the hangglider, we come across the next trick. When Pac-Man is on the mountain, a balloon will fly up. If Pac-Man notices it, you lose time and potentially your run if Pac-Man gets sad. If Pac-Man gets super sad, he won't notice the flowers at the top of the mountain. So, the balloon spawns on screen, I make Pac-Man LOOK, LOOK to the left, he walks over and despawns the balloon, I turn him around. Now, the balloon won't cause any problems!
When Pac-Man leaves the station, I shoot the chicken coop to make the chicken escape. This prompts Pac-Man to start chasing the chicken. Unfortunately, if you don't shoot Pac-Man, he'll bump into a tree and anger the bees, which then kill him. You have to shoot him before he bumps into the tree.

Getting the Guitar

The ghosts have stolen Pac-Jr's guitar. Pac-Man has to go and retrieve it for him. The next ID card is in the area with the cat.
When we enter the city, I shoot Pac-Man twice. This is to get him angry. If he's happy, he'll notice the slot machine in the next screen. This wastes time, although the animation is quite funny.

Defeating the Gum Monster

The evil ghost witch has been making a monster out of ABC gum. It's up to Pac-Man to stop her! The last ID card is on the rooftop.
There really isn't much to talk about on these later levels. It's just a lot of the same things. In the hot dog stand area, you have to let the whole animation with the cat play, which is definitely annoying, but in this objective, saving Power Pellets is mandatory.
I hit the ladder in the sewer area because I think it makes a neat sound. :)
When inserting the ID cards, it actually doesn't matter which order the numbers are in. I chose 4,5,1. But if you wanted to put in, 1,5,4, that would also work.
The unfortunately misspelled Gum Monster is a bit of a tricky battle. You have to shoot it so that it... sinks into the gum. Ghosts will swoop in to help it rise up. Super Pac-Man eats these ghosts. The Gum Monster then swats away Super Pac-Man, but you can shoot the arms to stop him from doing that.
Anyways, the Gum Monster gets defeated and Pac-Man saves the day! RTA timing would end on the final hit of the Gum Monster, but in this TAS, I advance the ending to the credits.

Other comments

Making this TAS was very fun, and I feel like I may start running Pac-Man 2. I know what to do, so it shouldn't be so tough. Maybe when I find a real cartridge of this game, I'll put some time into runs. The one improvement that could be made is probably the second ID card. I didn't land right on top of it. Other than that, I'd say this is a pretty good run.


TASVideoAgent
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This topic is for the purpose of discussing #7701: memeboi470's SNES Pac-Man 2: The New Adventures in 24:16.14
Spikestuff
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Because of how spaced the input is, I can't tell if you're intentionally worse than the RTA WR or not without having to load the bk2 to make sure where your input ends.
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+fsvgm777 never censoring anything.
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I wanted to make sure the full ending was shown. I tried seeing what the time was using Livesplit, but it lagged too much to really be certain. If I had a video encode without lag (or a better computer lol....) I'd be able to tell. Anyways, no, the 24:16 is not intentional.
alright
Samsara
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memeboi470 wrote:
If I had a video encode without lag (or a better computer lol....) I'd be able to tell.
This thread is all you need for that. No lag or frame losses, and computer specs are irrelevant.
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hey, thanks for that. will get the encode up soon
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fsvgm777
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So I timed the run myself, going by RTA rules, and unfortunately, it is slower than the current RTA record by 22 seconds: As I'm unfamiliar with the game, it's a bit more difficult for me to pinpoint where the issues with this TAS are, but I feel like there's a few spots where not using a Power Pellet would be faster, mainly cause it looks like you have to wait until it runs out before you can transition to a different screen.
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fsvgm777 wrote:
but I feel like there's a few spots where not using a Power Pellet would be faster, mainly cause it looks like you have to wait until it runs out before you can transition to a different screen.
I was mostly going off the current WR for the strategies, so any power pellet usage is also used there. And yeah, just timed it. 23:12 (or 23:13, I felt like I split too late tho). Dang. I may make the necessary improvements but I'd need to watch the run again first. EDIT: The WR shoots Pac-Man at the beginning of the mountain, and that puts the TAS consistently like a room behind. Noted. Also, the windmill at the beginning was slow. I'll redo it sometime this week then.
alright
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