Emulator used: VisualBoyAdvance 1.7.2 re-recording v14
Full amazing version
Done at 150cc
Luck manipulation
Accuracy++
Genre Racing
Description:
The controlled character has maximum badluck vs opponents attacks. Sometimes, I slowdown to show you some funny things. Sorry, I don't found any bugs, but the last road (Rainbow Road) is very entertaining to watch ;) There are many good tricks too.
Doing a fast as possible version on this game would be very bad to watch.
Truncated: Due to over-all poor reception from the intended audience, rejecting.
I'm afraid Spacecow and hopper have died from lack of oxygen by now.
Joined: 6/21/2004
Posts: 247
Location: New Hampshire
This is a lot of fun to watch, to me it was quite clear Genisto knew exactly what he was doing, and we've had "playaround" videos published before. This had better get published, and I'm going to hold my breath and stamp my feet and pout until it is!!
to me it was quite clear Genisto knew exactly what he was doing
Not really, just watch the vids already and you'll see lots of tricks that Genisto doesn't know about. Also, there isn't a single part of Genisto's vid that has that frame perfect look that TASs are supposed to have.
To me, crashing into walls and falling into the water several times in a row just looks sloppy. I'll hold my breath and stamp my feet until I'm sure that it won't be published, and we'll see who passes out first.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
hmm...
I too am conflicted. It's rather entertaining in places, but in other places it just looks sloppy. I disagree with the Genisto's assertion that a perfectly played run would be boring. The most entertaining moments I found in the movie were the parts played as fast as possible.
I'd rather see a video that mocks the hardest difficulty by lapping the computer than one that stuggles and just barely finishes first. But that's just me.
I do think it should be published if only for Rainbow Road (which was absolutely amazing).
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Joined: 6/21/2004
Posts: 247
Location: New Hampshire
I suppose you could make a case for the "sloppy" feel spoiling the run; there are probably more clever looking ways to slow yourself down, but I liked the contrast between Genisto's goofy screw-ups and then doing extremely well on the last lap or two. Thinking about things again I do think a movie that does everything as perfectly as possible would be entertaining, but I got a number of good laughs out of the video... I've also never played this particular version, so my ignorance of the subject is probably making a difference. Michael Fried knows his stuff and didn't like it...
Still, though, I'm looking at it as a run that doesn't really attempt to break any records, it's just a goofy little playaround that attempts to vary things as much as possible, and I think Genisto succeeded in showing how a lot of the levels are laid out and what is and isn't possible. I understand why some of you don't like it, but I still don't see why it shouldn't be published.
Also, hopper, that's not fair. I started holding my breath before you did. :)
Michael Fried knows his stuff and didn't like it...
Actually I've never played the game, though I'm really good at the other Mario Karts so I guess I have good general Mario Kart knowledge. Anyway, it doesn't matter because you can tell it wasn't played well just by comparing it to those Japanese vids.
Edit: It feels kind of weird repeating myself so many times, so I'll just ask this question: Is there anyone who watched the Japanese vids and still thinks that Genisto's vid should be published?
If you want to see good Super Circuit vids, watch the vids at the link I posted. They're much better and as far as I know they were done without save states, so if you're gonna TAS that game then at least make it better than those vids.
Michael Fried wrote:
What happened to the "must beat all existing records" rule? All the tricks that Genisto did are in the non-save state vids, and the non-save state vids have more tricks in addition to that, and were also more skillfully played.
Michael Fried wrote:
Anon wrote:
And where are these vids that you speak of?
I linked to it earlier in the topic.
Michael Fried wrote:
I guess I have good general Mario Kart knowledge. Anyway, it doesn't matter because you can tell it wasn't played well just by comparing it to those Japanese vids.
Michael Fried wrote:
It feels kind of weird repeating myself so many times, so I'll just ask this question: Is there anyone who watched the Japanese vids and still thinks that Genisto's vid should be published?
Joined: 5/17/2004
Posts: 106
Location: Göteborg, Sweden
I feel compelled to vote no. Some stretches are brilliant but asa a whole it just seems too inconsistent. I realise that all the crashes are on purpose and for entertainment value and so on, the problem is that the crashes seem to come at random times and, more importantly, usually aren't entertaining. Morimoto's all-speed Gradius run, to take another movie along much similar lines, was consistent in its strategy and execution. This ... ins't, really.
I think the movie would be much better if there was a unified approach to how the levels are handled instead of taking each one as it comes. For example, consider making it the goal of the movie to avoid controller input for as long as possible at the start of each stage. That'd mean getting to play as fast as possible, blowing the other players up with the nastiest powerups available and having a measurable quantity to use in comparison with other runs.
I disagree with the Genisto's assertion that a perfectly played run would be boring. The most entertaining moments I found in the movie were the parts played as fast as possible.
I'd rather see a video that mocks the hardest difficulty by lapping the computer than one that stuggles and just barely finishes first. But that's just me.
I agree 100%. When he's really kicking butt, it's amazing. Huge shortcuts, incredible jumps and, of course, Rainbow Road (which apparently could be better). I really would like to see a perfect run of this game.
EDIT: Oh, and Spacecow? You can let out your breath now and we'll start again on "3".
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
I've been playing this game quite extensively for the time it's been around, and the videos that Fried linked to really say it all.
I've haven't watched this TAS, since I don't have the software to view GBA movies yet (I need to fix that.), but I would like to see a run that totally abuses luck to get Mushshrooms (most useful item) whenever, and does its best to blow out the computer in terms of victory margin.
It just does more in terms of showing how much better you are, as opposed to how slow the CPU is. How aggressive they are depends somewhat on how quickly you advance.
On some levels you would need to sacrifice the best ranking for speed, I suppose. But the measuring scale of speed is the one appropriate for this game.
Andreas
I suppose I'm the opposite of most people here; to be honest, watching a movie where you just blow past everyone can be boring, because it's completely ignoring the entertainment potential of the other racers. Ultimately, what's the point? Once you've lapped a group once, it's just waiting for the race to end at that point; you don't get anything special for doing so. Last-minute comebacks are always a thrill, even when you know they're manipulated. Yes vote, for me.
...with that said, a straight run around the tracks could be entertaining, if you keep the interaction angle. For example, manipulating to get a banana or a shell and driving within a few frames of a lapped racer before releasing, or using items to knock out the "established order" to promote an underdog--you know how in Super Mario Kart, the game always has an established order of racers and gives them a burst of speed if they fall out of their order? I could see a run like that being supported, also.
The last minute comeback angle really doesn't do it for me. This movie is at its best when he's kicking as much butt as possible. Huge shortcuts, incredible jumps, awesome reaction time. That's what makes a TAS memorable for me.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Joined: 8/9/2004
Posts: 139
Location: Washington State
I found this video greatly entertaining it was awesome to see someone just having fun with it. Screwing up and still pulling ahead for 1st place. I say screwing up although all the screw-ups were intentional and because of that it is genius.
This movie reminds me of Nordberg from the Naked Gun series. Huge amounts of extremely good and extremely bad luck.
Great stuff. Definitely a yes vote from me.
Not sure if this will work or not but here is a suggestion. How about to slow yourself down you make it an all coins run? Something like on the first lap you drive as normal taking no damage, perhaps avoiding all the coins, but on the 2nd you pick up them all, back tracking where you have to. This will give the other racers time to catch up. For the last lap you get back to the front of the pack and get 1st.
It gives the run a clear goal, and maintains the entertainment of battling with the other characters without the run looking sloppy. You will also obtain a S-rank.
Good idea, bad idea? Or is it even possible?
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
I watched the entire thing.
While some goofing around parts were funny, many were annoying. Besides, i liked the levels where you sped up much more than the goofing levels.
It feels kind of weird repeating myself so many times, so I'll just ask this question: Is there anyone who watched the Japanese vids and still thinks that Genisto's vid should be published?
Definately not. I like those movies a TON better. That's what this run was supposed to look like.
Voting no.
This movie is hard to judge. It is very unusual.
+ The game has charm. It looks nice, it has familiar characters, it's well made.
- You make mistakes. Intentional mistakes. It's difficult to enjoy those mistakes.
+ But you make impressive comebacks. Those are entertaining to watch.
+ Interesting maneuvers and shortcuts, too.
The movie is over 40 minutes long, and I'm quite sure it wouldn't keep my attention held for the whole time. Even less so than say, Arc's first versions of Jackie Chan.
My vote would be a very careful "yes". 60% yes and 40% no.
But, per McBAIN's suggestion, I downloaded some of those Japanese videos too... (Only two, I must admit.) I have to say they were interesting too, despite being speed-oriented. In that light, the "over 40 minutes long" gains some more weight on this movie's judgement, and my vote changed to a very careful "no". I am sorry.
(I'm not judging the submission before a clear verdict enough is reached -- other judges are free to think differently.)
I'd like to chime in to say that I think the unpredictability helps the entertainment value. Unlike other TASes there's no gurantee that he'll solve the next situation without screwing up. The play with the items was obviously very entertaining, the various rebound hits with green shells and insane combos are fun to watch. There's more surprises in this run than most others.
I'm unsure whether a full run of the game would offer enough variety in kicking ass to remain entertaining throughout...
If it was as long as this I might agree, but a full run that aims for fastest time would be much shorter than this; you have to take that into account. (Maybe 20-30 minutes shorter? I don't really know.) And there is a decent variety in the levels already, and some levels with shortcuts much crazier than others.