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"Woowee! Thanks for joining Club Nintendo, Mac!"
Emulator: Dolphin 5.0
Controller: Sideways Wii Remote
Doc Louis's Punch-Out!! is an exclusive game that was released only to Club Nintendo Platinum members, and only in North America. It is by far the shortest Punch-Out game, and is really more like a demo for Punch-Out Wii. The game consists of only three different fights (all against the same opponent, Little Mac's trainer Doc Louis), fewer than even the arcade games, and the total in-game time is faster than SNES Super Punch-Out!! despite the ingame clock running faster.
As always with the Punch-Out games, the goal is fastest in-game time.
However, going through the menus as fast as possible means the fight times can only be seen by slowing down playback. To keep them visible at full speed, I sacrifice time at the end of each fight.
The Fights:
  • Warm-up: 40.52
-Doc's guard depends on the number of punches Mac has thrown, mod 6; he will block punches 1 & 5.
-This is why there's so much punching at the air during the fight. The sets of punches when Doc comes back to the center can't be done as fast as possible, or they'll land before the timer for his next move starts, delaying the next attack. For the sets of two the first punch is delayed, and for the set of three, it's the second punch.
-The clock runs at 25% speed during stuns, and finishing the stuncombo makes Doc recoil with the clock at 100%, so it's better to just wait until he recovers.
  • Training: 41.83
-In this fight Doc will let every 7th punch through and block everything else.
-Starting here intentionally blocked punches are used to start the timer for the next attack sooner. This doesn't help for short delays, such as the one between the first two attacks. A two-star punch will slow the clock down for longer after it lands than a one-star punch, and three-stars are even better. However, Doc will regenerate all his health if his health gets too low, so a three-star punch can't be used in this fight.
-A little trick is added onto this fight, that was developed by zallard1. after the RJ countering his "Duck this one!" attack, I opt to throw a right hook first instead of a left hook. Starting a buffer with the same side punch wastes 3 frames over an alternate side one, and it turns out if we were to start with an alternate side one, we would have to delay the last hook in the buffer sequence by 3 frames, so this gets rid of that, meaning I can buffer all 4!
  • Sparring: 36.32
-We watch the cutscene up to that point because it makes his first attack come out a frame earlier. Another trick developed by zallard1.
-The goal of this fight is to get 3 stars and then get to his "Quick feet Mac!" attack as soon as possible, so that we can then preform an Instant Knock Out on Doc.
-Doc will never let an unstunned punch through in this fight, no matter how many punches are thrown.
-The second attack has a long animation and counterpunching won't give up a star, so it's move canceled.
-His next attack is move cancelled.
-His slow uppercut is move cancelled.
-Doc is then recentered to save time.
-The jab that he earns a star off of is move cancelled.
-We throw our triple star into him to end the fight.
Total Time: 1:58.67
Submission Comments written mostly by McHazard, parts of Training and Sparring edited by Awosomeandy.
Credits:
  • Warm-up
-McHazard
  • Training
-McHazard, Zallard1
  • Sparring
-Awosomeandy, debblez, MysteryMan95, Zallard1

CasualPokePlayer: This submission seems to be in a tough place here. The movie has a few technical issues which prevent it from being accepted. The main issue is the author mistakenly started the movie from a savesate. This is not acceptable, nor easily fixable. There is another issue that this TAS had Dual Core enabled. If the savestate wasn't an issue, this would undoubtedly cause a desync and prevent playback of the movie, rendering it unacceptable.
Awosomeandy, I apologize the movie has ended up here. I encourage you to remake the movie, making sure to not start from a savestate (make sure to not have the game open when starting the movie) and to disable dual core (Config > General > Untick Dual Core).


TASVideoAgent
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Post subject: Re: #7235: Awosomeandy's Wii Doc Louis's Punch-Out!! "Full Game" in 02:28.8
Samsara
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Posts: 2821
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TASVideoAgent wrote:
Credits: Warm-up McHazard Training McHazard, Zallard1 Sparring Awosomeandy, debblez, MysteryMan95, Zallard1
Were all of these people directly involved with the creation of this movie?
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Re: #7235: Awosomeandy's Wii Doc Louis's Punch-Out!! "Full Game" in 02:28.8
Awosomeandy
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Player (65)
Joined: 10/23/2021
Posts: 19
Location: Philadelphia, Pennsylvania
Samsara wrote:
TASVideoAgent wrote:
Credits: Warm-up McHazard Training McHazard, Zallard1 Sparring Awosomeandy, debblez, MysteryMan95, Zallard1
Were all of these people directly involved with the creation of this movie?
No, those are just the people who helped make the strats, I tased this movie in particular myself.
-Awosomeandy
Player (52)
Joined: 4/1/2016
Posts: 292
Location: Cornelia Castle
While the submission states that the .dtm starts from a savestate, I DMed the author on Discord, who said it does not. I can tell a lot of effort was put in, so I am giving it a yes vote.
DJ Incendration Believe in Michael Girard and every speedrunner and TASer!
nymx
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I've been wanting to respond, but waiting for an encode. Is anybody planing on doing so?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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Joined: 2/26/2020
Posts: 772
Location: California
DJ Incendration wrote:
While the submission states that the .dtm starts from a savestate, I DMed the author on Discord, who said it does not.
I'm doubting this claim. The byte indicating a savestate start does seem to be set to indicate a state was used. The DTM also seems strange. Lag frames are stated to be 0, although game boot appears to have 3 lag frames at least, so that count doesn't make sense. Dual core is reported to be enabled according to the DTM (which is a really bad sign, and might screw over this movie regardless of the state issue). And I can't seem to play back this movie at all, it immediately freaks out over input sizes being wrong on the first input (which different settings can't seem to fix at all, I would guess this state is to blame). Awosomeandy, I have no idea on whether DJ actually DM'd you, so I'll let you just answer in this thread about this reported savestate start. Along with the other oddities I listed.
Awosomeandy
He/Him
Player (65)
Joined: 10/23/2021
Posts: 19
Location: Philadelphia, Pennsylvania
CasualPokePlayer wrote:
DJ Incendration wrote:
While the submission states that the .dtm starts from a savestate, I DMed the author on Discord, who said it does not.
I'm doubting this claim. The byte indicating a savestate start does seem to be set to indicate a state was used. The DTM also seems strange. Lag frames are stated to be 0, although game boot appears to have 3 lag frames at least, so that count doesn't make sense. Dual core is reported to be enabled according to the DTM (which is a really bad sign, and might screw over this movie regardless of the state issue). And I can't seem to play back this movie at all, it immediately freaks out over input sizes being wrong on the first input (which different settings can't seem to fix at all, I would guess this state is to blame). Awosomeandy, I have no idea on whether DJ actually DM'd you, so I'll let you just answer in this thread about this reported savestate start. Along with the other oddities I listed.
I'll be honest, I'm a pretty awful TASer and the only reason I'm doing this was to obsolete McHazard. In the past I have only ever been able to get a movie to start from a savestate, but this one in particular when I went to replay it started from frame 0, leading me to believe that it didn't tsart form a save state. If it does I'm not lying, I just simply don't know, but I suspected it didn't. Anyone in this thread I'm sure knows more about TASing than I do, so any help to redo it/fix the current problems would be great.
-Awosomeandy
TASVideosGrue
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om, nom, nom... blech, bitter!