Post subject: Stone Protectors
Technickle
He/Him
Player (185)
Joined: 1/10/2017
Posts: 73
Location: Brattleboro Vermont
I checked the SNES Games forum and I couldn't find anybody discussing anything about this game at all, on any of the 11 pages it gave me. This game is a Side-Scrolling Beat'em Up Game, and nobody has talked about in a relevant TAS situation, so I decided that it would be wise to start a conversation about the game, and see if anybody wants to talk about it. If there is a forum page for this game that I don't know about and or have not found, someone please direct me to it, thanks! Anyway ... I made a TAS for any% for this game which beats it in 22:01.91, there is currently a discussion happening over at the submission tab for the game as well. btw, the only reason I didn't start a submission thread talking about Stone Protectors is because I thought that nobody would be interested in such a "fad-like" game about troll dolls.
Post subject: Re: Stone Protectors
RetroEdit
Any
Editor, Reviewer, Player (169)
Joined: 8/8/2019
Posts: 152
I think while you are in the process of creating a TAS is the perfect time to create a new discussion thread in the SNES forum. For instance, observe how Alyosha, an experienced and well-respected member of our community, recently created the Donkey Kong Land 2 topic, and has over time posted several WIPs. This example is especially illustrative because despite how experienced Alyosha is, the initial WIP of world 1 was shown to be very improvable. This is one example of many; many TASers segment their progress into discrete WIPs to receive feedback and be made aware of improvements earlier in the process, rather than at the very end. It's perfectly fine to continue an otherwise nonexistent or dead game thread to post progress updates on how a current TAS project is going. By doing so throughout the process, you can ideally get feedback on each level as you work, instead of having so many improvements at submission-time that they pile up and make full optimization infeasible in a short time-span. In the future, I would recommend posting in the game's thread to get feedback on segments of a TAS as you make them. I also think you probably need to put more time/attention into each segment, and experiment with different strategies a bit more. After all, creativity in your problem-solving is a huge component in creating great TASes.
Spikestuff
They/Them
Editor, Publisher, Expert player (2649)
Joined: 10/12/2011
Posts: 6444
Location: The land down under.
Just repeating this comment before starting.
RetroEdit wrote:
In the future, I would recommend posting in the game's thread to get feedback on segments of a TAS as you make them.
Userfile: http://tasvideos.org/userfiles/info/72984198483406959 "Feedback? Any Feedbackers?" Please look into level 4 again, you lose 10 frames compared to v8: Link to video More evident is the opening half as you catch it by despawning the glider and then lose that when facing Tackle Jackal.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: [WIP] Stone Protectors Levels 1-7
Technickle
He/Him
Player (185)
Joined: 1/10/2017
Posts: 73
Location: Brattleboro Vermont
Post subject: Stone Protectors [WIP] Levels 1-3
Technickle
He/Him
Player (185)
Joined: 1/10/2017
Posts: 73
Location: Brattleboro Vermont
New WIP Levels 1-3, looking for feedback if anybody can find any improvements. http://tasvideos.org/userfiles/info/73142904864111869