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Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
So a few days ago I just console verified the Jackhammer Skip... Unfortunately, I was only able to do it in NG+ with the Snake Token gadget. This is super weird since I remember doing it without it... I did it on DeSmuME 9.9, with the old TAS settings... This is really stressing me out.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
http://www.speedrun.com/run/8m73404y This beats the game in an hour and 47 seconds... This brings me great sorrow.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
Cleaner yet still rough WR: http://www.speedrun.com/run/0y684wjz There's one thing that bothers me about this. The speedrun.com page has any% as beating the game WITHOUT skipping minigames... I-I don't even... why though? EDIT: The actual WR is 38, but it wasn't recorded. However, it won't be for too long, since runner Randomno will start running this game soon, both any% and 100% categories.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: i like cream soda
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
Ok, so there might be a considerable time save in Mission 4. You're able to fix the Gift Shop in two methods. Either by using a giant balloon, of by using a soda barrel. And, the soda barrel method might be faster. This was pointed out to me by Randomno from the CP Speedrunning Discord. I haven't really tested it much more in depth but I skip a cutscene, getting the balloon (and ask a penguin to lend me one), the helium to inflate the balloon (you have to ask G for it), and having to go to the Town Center while I can go to the cave and fix the Gift Shop right away instead, to then go to the Boiler Room where Herbert is. The downsides are that I have to do an extra microgame with said barrel, I may have to use the wrench gadget once, get the pegs from the Sports Shop instead of the Gift Shop (which is slower) and I have to go to the Ski Village to get said pegs. I need to test this out, but I have the feeling it really is faster and might be the motivating factor I needed for a new TAS of the game! :D
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Active player (459)
Joined: 2/11/2018
Posts: 240
It's not required to get the pegs from the Sport Shop, I just said that's what I did because I wasn't sure what would have made the barrel work. Maybe you could get the paper down and go in the Gift Shop while it's falling.
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
You can't really go outside the cave after you use the soda barrel. You have to quickly use all the items you need, otherwise if you dont do it in time, or go somewhere else, the game triggers a cutscene, and you'll have to go and get another barrel and do the whole thing all over again.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Active player (459)
Joined: 2/11/2018
Posts: 240
I didn't mean anything about the cave, I mean after the Puffle gets the paper in the Town, you could go inside the Gift Shop while the paper is falling to the ground
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
Randomno wrote:
I didn't mean anything about the cave, I mean after the Puffle gets the paper in the Town, you could go inside the Gift Shop while the paper is falling to the ground
Haven't really thought about that, good call. Just tested this out and I can tell it's faster. This new route looks more and more polished than I anticipated, thanks for bringing this up, pal! :-) AND. As a mental note, on Mission 1, while the Jackhammer is sinking in the water, I can mix the hook and the rope to make the grappling hook WHILE the animation is still happening, this saves a couple of seconds. Again, thanks, pal. AND. On Mission 6, instead of asking Jet Pack Guy for his jetpack and trap Herbert, you can click on 3 lights on the roof and trap Herbert that way. Guess who found that out just now...
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: more things
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
A new skip that saves time on Mission 9, but only for 100% runs: Link to video With the Snake Token Gadget, you can die and skip the Heads-Up 3000 minigame, saving some time and removing the RNG in that section of the mission. Bonus: https://www.youtube.com/watch?v=GfnSXOmgRrs Found a new way to crash the game with a new trick I like to call "Puffle Buffering". When you pause the game and click on your intended target with an Elite Puffle, the puffle will hit the target while the game is paused, causing some strange effects like this.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Active player (459)
Joined: 2/11/2018
Posts: 240
https://www.speedrun.com/cpepfhr/run/zgn9neey A decent RTA run? :O Biggest mistakes were in mission 2, don't know how low is possible. Obviously not as fast as TAS because of all the HUD stuff and text mashing
Editor, Active player (459)
Joined: 2/11/2018
Posts: 240
tony hasn't responded to my recent Discord stuff, so I'll post some things here for better organisation (and easier to find). I found out in mission 3, you can break the snow wall with the red puffle. And I think it's faster, if you open the door while the puffle "loads" (need to time it properly though). So then I went through all the missions to see if there are puffles that have any uses that might be faster. Mission 2: Green, jetpack. Red, jetpack (but slower because it falls to the ground). Purple, snake token. Black, snake token (might be faster than purple). Mission 4: Yellow, snake token. Red, snake token. Again, got to find which is fastest. 5: Purple, snake token. Blue, don't know. 6: Black, snake token. 7: White, ice path across river. Blue, ladder (slower than popcorn though) 8 and 10 allow all puffles throughout the mission. In mission 9, the white puffle also works for stopping JPG's rocket and might be faster. Or maybe you could get the green puffle out immediately in Rookie's room and use the yellow puffle for both the cage and the rocket without switching (but I don't think it has any reason to save time). The pink puffle is obtained right at the end and I don't know if it has any use. Also uploaded a few minor glitches https://www.youtube.com/watch?v=nFmb-0AjF5M This is just a funny thing where the agents will appear to jump off the screen. I thought it was interesting it wasn't fixed since it's the first mission and must be quite easy to do unintentionally. Also interesting is that it completes on the pause menu, but doesn't look like it's any faster. Another thing with the pause menu is the puzzle in Veggie Villain. You can move the pieces on the pause menu and then unpause and it will be solved (if you moved the right pieces of course). Couldn't find a way it was useful though. https://www.youtube.com/watch?v=mYl5knwju1Y This appears to be a permanent glitch on my European cart, I don't know how it happened. https://www.youtube.com/watch?v=akQwo0cKtvk I think tony has posted something like this in mission 1. I wonder if they keep moving downwards off-screen. One other thing is I've been thinking what a 100% TAS would be like. The snake tokens are just minor additions to the normal TAS, and then the minigames: Jackhammer is quite straightforward assuming all the best routes have been found. Amazing Maze can be skipped completely with the coin glitch, and Aqua Rescue should be easy. I've wanted to TAS Aqua Rescue already to show the optimal way to get Gold medals (since I keep missing the shots). Grapple Gadget is the only one that seems like it would be difficult. Lots of routing and probably hard to get optimal swings. But it doesn't seem too bad considering the rest is not difficult (or so it seems).
Editor, Active player (459)
Joined: 2/11/2018
Posts: 240
Found a funny timesave for 100%, I think it's faster to press Upload Coins on the last minigame rather than continue (because it takes you back to the main menu)
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
So someone found this bizarre glitch a while back... Link to video It also breaks the puffle menu, not being able to spawn a different one if you spawned one already.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: Activity skips
Editor, Active player (459)
Joined: 2/11/2018
Posts: 240
Link to video Little use currently, but has a lot of possibilities. I think the next step would be looking into the game's code to see how it actually works (maybe with RAM Watch).
Editor, Active player (459)
Joined: 2/11/2018
Posts: 240
Link to video Credit to WeILs. Saves about 40 seconds.
Editor, Active player (459)
Joined: 2/11/2018
Posts: 240
Randomno wrote:
5: Blue, don't know.
The answer is that it's an alternative to the planks microgame. Probably faster if you pick up the sticks while summoning the puffle. Also, it's known already that exiting a game after completing it still counts, but you have to do it late enough that it "finishes" in the fade-out. Turns out this still saves time, but only a few frames. Link to video Don't know if this menuing can be improved. 6 frames is 0.1, so it would save a couple of seconds across the TAS.
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
Randomno wrote:
https://www.youtube.com/watch?v=TkVGyRD1ALE Credit to WeILs. Saves about 40 seconds.
DAAAAANNGG! That's insane. Sub 27 is now definitely possible, I wonder if sub 26 is possible now. This cursor enabling through the puffle menu feels that it has potential for more, not just in this game but in EPF as well. As for the microgame exit thing, it's intriging. I would probably have to test that out myself across various microgames. I definitely want to make a new TAS of the game, but I would like to do it on BizHawk when DSHawk is good to go for TASing (plus mic support), whenever that happens (maybe in a few years haha).
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Active player (459)
Joined: 2/11/2018
Posts: 240
We had a look through the other missions. 3: Link to video 4: Saves a good amount of time when used before the town, and a little bit before the Snow Forts. In the Plaza, you have to get through all of the penguin's conversation and then click the newspaper to avoid softlock/crash. Link to video 6: Skips the cutscene of Klutzy running up the Ski Hill (and allows call skip after). 8: Works before meeting Klutzy, but can only be used to pick up the key. There might be other uses, but it is quite restricted. Any room transition that goes straight into a conversation is useless.
PASRC
He/Him
Player (104)
Joined: 12/9/2018
Posts: 16
looks like this is the time of the year when new skips are found Link to video
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