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Magician (US) for NES. Emulator used: FCEU 0.98.12, NTSC
Aims for fastest time.
Doesn't use warps or passwords (not possible), doesn't use death to save time (not possible). Takes hits to save time, and plenty of them.
I also take advantage of some pause abuse. Normally, text scrolls rather slowly when you trigger it, and the game freezes out certain types of input while this is going on (talking to NPCs, searching, etc.) but entering and exiting the inventory screen makes all the text appear in a block and can save some time if the text is long enough. I do this in a few places, and if you see me enter the inventory screen for no apparent reason, that's why. I also manipulate luck a bit (enemy behavior), mainly by jumping at certain times.
Magician is a pretty obscure and wretchedly hard game that I've always liked. It's an action game with some RPG elements. It keeps track of food and water, which the player has to stay on top of, and the spell system is pretty neat. All the spells are available either for purchase or to be found, but it's not necessary and you can enter them in manually, which I do for the vast majority. I also skip several sidequests that give hints as to some of the puzzles. I tried my best to minimize visits to the inventory screen by waiting until I needed both an item and a spell change whenever possible, that sort of thing. I pick up zero extraneous items, and I think my spell usage and route are very solid.
There are two spells that speed up your horizontal movement, Jump (level 4), and Fleet Foot (any level). Fleet Foot is pretty expensive, at 100 mana for level 1, while jump is 30. In testing I found out that 3 jumps saves almost the same amount of frames as one L1 fleet foot, and because it also allows me to avoid hits in some places I use Jump for my speedup spell. I only use Fleet Foot on one level where it's required. While I do get a decent amount of speedup in here and there, honestly it's not as much as I'd hoped when I started. Mana is just much too tight in levels 5 through 7 to allow any more than what's there. By the time I get to the boss on level 7 I have just enough to beat him, and you can see in the inventory screen how low I am on health for the last part of the game as well.
There's a slight possibility that an alternate route might be faster. There's an optional maze area in level 5 that holds a full mana potion, a normal mana potion, and an NPC that gives you mana. It's worth roughly 3500 to 4000 total mana, which is a lot. It's also very out of the way, but it's remotely possible that the extra mana might ultimately allow for a faster run. I seriously doubt it, but I admit I have not tried it yet.
Best spots: How quick I do the Reveal/Wakey Wakey spot in level 2, most of level 3, particularly the boss fight, jumping through level 6, and the wrecking balls on 7. Worst spot: the atrociously boring first level.
I should mention so I don't get criticized about it, that in chests and shops it allows you to move the cursor while text is scrolling, but you can't press buttons to do anything. I play around with the cursor in one spot, it wastes no time at all.
If you're wondering about the ending, to get the full ending you have to finish with maximum points, and do it three times, each one with progressively harder monsters (the last time through is a real bear). The full ending is not worth the trouble.


TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 15569
Location: 127.0.0.1
This topic is for the purpose of discussing #751: Slotermeyer's NES Magician in 11:39.93
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Pretty cool game, I can't believe I've never heard of this or no one has ever tried it before. This was pretty well-played, but I have a question. Are you sure jumping isn't faster than just plain walking? I know you couldn't jump all the time, but it seemed to me you were moving faster as you jumped.
Player (98)
Joined: 7/16/2005
Posts: 34
Jumping is indeed faster than walking, but it's a spell, and costs mana, which I only have so much of. So I can only use it sparingly.
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Oh. Okay. Then I vote yes.
Former player
Joined: 8/17/2004
Posts: 377
I too have never heard of this. I was going to ask the same question Ouzo did, but he beat me to the punch. The ending implies there's a bit more that can be done in the game, is there a second ending, or were the game designers being coy? Well, either way, only one thought ran through my mind when the girl shut the door in the hero's face. "WIIIIIIILMAAAAAAAAAAA!!!"
Player (98)
Joined: 7/16/2005
Posts: 34
Okay, the way the ending works is this: whenever the game says you gain experience, it raises your max mana. The max mana also sort of functions like a points total in Sierra-style adventure games. 10000 points are available total (6k for the last boss though). If I remember right I finish with 9400 in this run. There are, obviously, several things I skipped. One of the ones that you can actually see is when I walk past the sleeping tree. If I wake it up and talk to it, I get some points. There are a handful of other things as well, most of which are behind doors that I walk past. If you get all the points, she still slams the door and you get a splash screen of a reddish mountain scene with the last boss keeling over and some text telling you to play it again. Beating it the second time is the same, with a slight change to the text but still telling you to have another go. If you play it through the third time, she doesn't slam the door and you go into the house... and it cuts away to the same splash screen saying how great you are for beating the game three times. No 8-bit hanky panky.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
The movie seems to be planned rather well, and it's executed without complaint. And the movie is interesting. My vote is "yes".
Joined: 12/20/2004
Posts: 226
Add me to the list of people who have never played this game that cannot belive they have never played this game before. You seem to be very knowledgeable about this game, and the run went along at a good pace without anything slowing you down. I vote yes because it's well planned and entertaining. P.S. You're right this game is very hard. I tried making up spells and I got killed for making an unknown spell before I left the first town :(
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
The game has a variety of spells which keep this run interesting. YES
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)