So two years ago I wrote my own tool to TAS a DOS game which was an old favorite of mine, Mission Critical. Not knowing that TAS tools existed for DOS games I wrote my own and TASed the game. I then read that there were rules here for the videos that get posted here and lost interest. Recently I've regained interest and want to see what changes I have to make in order to get it possibly accepted.
Since I didn't know about frame systems for DOS I instead used a combination of timings and screen reading to issue commands at the right time (and place, since there are some random elements). Considering it was originally a CD based game I wasn't sure that a frame system would work anyways.
https://github.com/Raptoer/HypeTas is the code, though it's not exactly simple to run.
Right now it runs on windows with the GOG version of the game
https://www.gog.com/game/mission_critical . The GOG version removes the need for disc changes and comes with DOSbox bundled in.
It needs some custom bindings in dosbox, but that could be removed (my controls for controlling the TAS tool overlapped with controls that I needed for the game, so I remapped the controls the game needed).
https://www.youtube.com/watch?v=8Muz4attuQE is an example of it running with the commands being issued alongside, though it is not my fastest run. (warning, it's a puzzle game, if you like 90's puzzle games somewhat similar to myst, go play it first)
Considering I wrote my own tool, is there anything special I need to do for my submission? I might be able to convert it to use JPC-RR, but none of the tools it provides are useful to me since I don't use frame timings and I don't have the original discs anymore to get images for JPC-RR to use.
Any suggestions or questions would be welcome
Thanks