Submission Text Full Submission Page
Sorry for bad english
- running while attacking will be faster an normal attack.
- Jumping while attacking more damage normal.
- Final boss can be defeated without destroy all core.

Samsara: You rang, Lucifer? Claiming for judging.
Samsara: Cancelling in favor of a fixed submission.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #6839: KietTezend's PSX Lucifer Ring in 21:28.27
Spikestuff
They/Them
Editor, Publisher, Expert player (2656)
Joined: 10/12/2011
Posts: 6449
Location: The land down under.
>Movie begins from save state I don't know how you did this since you showed that you did it correctly before. Was it not odd to you that you didn't see the PlayStation bios sequence? I do want to recover this input. However, from just the first stage alone there are issues with your movement as you ran into a wall followed by jimmying out. This TAS is basically superhuman play with loads used sparingly. Abstained Vote. It has 1854 frames of blank input at the end, probably more due to the fact the author mashed their input. It'd be nice to see them respond to the comments laid out here for them. I'm gonna repeat myself again.
Spikestuff wrote:
Please, go back to the drawing board and take your time with the next movie you create for this game. In a TAS world this can be easily improved on. And upload your movies to your user movies area until you're confident that it's optimal.
Yeah I didn't have to look into it hard. Your Input: My Input: Quick Comparison
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
CoolHandMike
He/Him
Editor, Judge, Experienced player (897)
Joined: 3/9/2019
Posts: 729
Very good game choice! Looking forward to an improvement.
discord: CoolHandMike#0352
nymx
He/Him
Editor, Judge, Expert player (2255)
Joined: 11/14/2014
Posts: 933
Location: South Pole, True Land Down Under
Greetings KietTezend's I want to point out a few things, which have been mentioned in this thread so far. For one, not seeing the bios start up sequence is a good indication that something could be carried over from a previous session that gives an advantage to the game play that wasn't demonstrated by a previous movie. Using a savestate properly can open up possibilities that can boost the performance of your movie; however, if a "Verification Run" is not supplied, unfair advantages can exist that do not represent the game's true capabilities. This would be necessary in order to prove that any savestate hasn't been altered by exterior tools, other than what the game produced. Apparently, this is not your intention...but just a note as to why your movie must have a clean start. Please see movie rules in regards to this scenario. http://tasvideos.org/MovieRules.html#WeDoNotAllowSaveAnchoredMovies I am not familiar with this game, but Spikestuff has mentioned obvious flaws. Movement optimization is the highest priority of a submission. If a movie can be easily beaten by members of this site, judgement will be passed unfavorably to your efforts. One item that doesn't sell well for you submission is the low re-record count (1103). A normal amount of effort would show around 25% to 50% for the most common type of work produced. In rare occasions, re-records can exceed the movie length and beyond. I don't wish to discourage you, but this is the trend of new TASers. I can only encourage you to take the time necessary to prove that you have exhausted your knowledge of the game...to the point that your experimentation can show if alternate inputs can make changes for the best. One good point though, is that you have chosen a very good game to TAS. It would be great to see how far this can game can go, in terms of time. As it stands, this movie should be rejected for use of a savestate as a starting point. If it is possible to recover these inputs, as Spikestuff is hopeful of, then the next step is analyzing it for optimization...which apparently doesn't hold with the expectation of this community.[/url]
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Invariel
He/Him
Editor, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
nymx wrote:
A normal amount of effort would show around 25% to 50% for the most common type of work produced.
I know that you mean 25% to 50% of total frame count, and you know that you mean that, but when explaining this to new people, it helps to be explicit. :)
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Post subject: i will fix later thx u
Joined: 4/15/2020
Posts: 4
Spikestuff wrote:
>Movie begins from save state I don't know how you did this since you showed that you did it correctly before. Was it not odd to you that you didn't see the PlayStation bios sequence? I do want to recover this input. However, from just the first stage alone there are issues with your movement as you ran into a wall followed by jimmying out. This TAS is basically superhuman play with loads used sparingly. Abstained Vote. It has 1854 frames of blank input at the end, probably more due to the fact the author mashed their input. It'd be nice to see them respond to the comments laid out here for them. I'm gonna repeat myself again.
Spikestuff wrote:
Please, go back to the drawing board and take your time with the next movie you create for this game. In a TAS world this can be easily improved on. And upload your movies to your user movies area until you're confident that it's optimal.
Yeah I didn't have to look into it hard. Your Input: My Input: Quick Comparison
nymx
He/Him
Editor, Judge, Expert player (2255)
Joined: 11/14/2014
Posts: 933
Location: South Pole, True Land Down Under
Invariel wrote:
nymx wrote:
A normal amount of effort would show around 25% to 50% for the most common type of work produced.
I know that you mean 25% to 50% of total frame count, and you know that you mean that, but when explaining this to new people, it helps to be explicit. :)
Oops. :)
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2792
Location: The dark corners of the TASVideos server
om, nom, nom... minty!