Post subject: Changing Input Pluggin
Joined: 2/20/2020
Posts: 1
Is there any way to change the input plugin BizHawk uses? I have a raphnet usb->N64 adapter and has a plugin for Mupen64 to allow direct controller access (so I can get the rumble pak working), but I don't see anywhere to set the input plugin.
Spikestuff
They/Them
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Joined: 10/12/2011
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Load Game. Config > Controllers Reassign the input there.
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Post subject: Bizhawk 2.8 Raphnet GCN64-USB_V3
Joined: 8/18/2011
Posts: 15
Location: Vancouver, BC
I went to Config>Controllers but it doesn't seem to pickup my Joystick inputs when I try to reassign the controls
Emulator Coder, Judge, Experienced player (720)
Joined: 2/26/2020
Posts: 773
Location: California
There is no way to change the "input plugin" in BizHawk, it's hardcoded with BizHawk's own custom input plugin which just calls back into BizHawk to retrieve inputs (with "extensions" to the plugin spec to allow for these callbacks to be set) You would need some way to have the controller be picked up by DInput or XInput (i.e. like a generic controller) which then would allow it to be used in BizHawk. Keep in mind analog inputs (i.e. analog stick in the middle of the N64 controller) go to the analog tab, not the button tab.
Joined: 8/18/2011
Posts: 15
Location: Vancouver, BC
I see, thanks for answering CPP. I'll try getting used to the virtual pad.
CasualPokePlayer wrote:
There is no way to change the "input plugin" in BizHawk, it's hardcoded with BizHawk's own custom input plugin which just calls back into BizHawk to retrieve inputs (with "extensions" to the plugin spec to allow for these callbacks to be set) You would need some way to have the controller be picked up by DInput or XInput (i.e. like a generic controller) which then would allow it to be used in BizHawk. Keep in mind analog inputs (i.e. analog stick in the middle of the N64 controller) go to the analog tab, not the button tab.