Submission Text Full Submission Page
  • We used FCEU Ultra.
  • Programming error.
  • Use death as a shortcut.
  • Use restart sequence.
  • Aim for the fastest time.
Zelda II, the blacksheep of the Zelda series aim more for an RPG style than a Zelda Style. Not a bad game but not a outstanding to.
The movie was, in majority, play by me (Blitzag), Genisto make the glitch with the healer. The movie was hard and give headach. We use mainly two glitches. The first one, mine, the Left+Right trick. This technique allow to pass throught locked door, slide amesingly fast, do long jump and skip almost all of the palace exept the second one and the last one.
And the second glitch, the Genisto one, here how it work;
How the glitch works in Zelda II?
I don't know how the glitch work exactly, but I have a good idea of it.
To start the glitch, you must go in a town, then talk to a healer several times before she enter in her house.
If you are lucky, she will enter in the wall. If it's true, enter in the opened door, then you will be in the second part of Rauru Town, but with false entrance.
Here is a list of what you can do:
  • If you take the left exit of the part, you will be at the connected location on the map world.
  • If you take the right exit of the part, you will be at the current location on the map world.
  • If you enter at least 2 times in a house, the game will start to glitch like Super Mario Brothers 1 invisible (the background start to appear at the middle of the screen instead of the side).
  • If you enter at least 5 times in a house, the game will start to glitch more (anytime you enter in a location, you will appear on the left side of the part)
  • If you enter at least 9 time in a house, you will fall lol (if you go right in any part, you will fall the right exit doesn't exists).
Each location on the map have a connection like caves: Rauru Town is connected to King's Tomb, Mido Port Town is connected to Bagu's House...
To reverse the effect, you must do a reset.

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Joined: 10/24/2004
Posts: 60
Location: Quebec
Thanks Gigafrost for your comment, I think I will need a total redo(again), but before doing this, do you want a totally glitched run anyway, many seem to hate this movie so? What I need to do...
Former player
Joined: 5/3/2004
Posts: 366
You're still getting a lot of Yes votes even when there's obvious errors (such as the pauses). I think that a run without the obvious errors has a very good chance of being run (as in people want to see this sort of run...)
Former player
Joined: 9/26/2004
Posts: 217
Michael Fried wrote:
I don't understand why so many people are voting yes. The mistakes are many and obvious.
Well, the voting system isn't perfect, but we're not the official judges. When I submitted my way flawed 1-item metroid run on two occasions, I got about 20 yes votes and 7 no votes. I think 27 no votes would have discouraged me from trying again, even though I found out after submitting that it could be done about 5 minutes faster. Regardless of votes, the comments say it all, and Xebra never shys away from his brutal honesty ;). I think most people here voting yes are voting to the glitches and routes used by blitzag and genisto over the route by gigafrost. Now that I've seen both, it's pretty apparent to all that gigafrost moves better with the glitch and they've decided to re-do it. And just like that, 16 yes votes don't mean much. It sounds to me like a good ol' fashioned partnership is forming - you guys together could put together one hell of a run.
Joined: 10/24/2004
Posts: 60
Location: Quebec
Many seems to don't understand why there are pause, it is only for don't get combat on the overwrold map. That save about 4 second to the movie total.
Joined: 12/13/2004
Posts: 103
blitzag wrote:
Many seems to don't understand why there are pause, it is only for don't get combat on the overwrold map. That save about 4 second to the movie total.
I assume that pauses could be eliminated by manipulation the randomness in game?
Player (206)
Joined: 5/29/2004
Posts: 5712
I assumed the pauses WERE the randomness manipulation.
put yourself in my rocketpack if that poochie is one outrageous dude
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
I understand that some of the pauses were for luck manipulation, but what about in the Death Mountain network? There's no overworld combat there, so the pauses should have been unnecessary.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 12/13/2004
Posts: 103
Bag of Magic Food wrote:
I assumed the pauses WERE the randomness manipulation.
I'm not sure on how it works, but I've seen runs without getting hit by the enemies without these pauses... what I mean is that it may be able to manipulate randomness at an earlier stage to avoid these. But once again, I'm not at all sure how this works.