Bizhawk for the Playstation.
I see the Trace Logger but don't understand how it works.
EDIT : Should I go before the frame it changes. Press Logging and advance a frame ?
EDIT 2 : Ok, when I do that, the address I'm investigating appears in the log, so that seems to be the way to do it.
I found this part of the code that does include my relevant address (0x75E26)
800BF318: 3C018007 lui at, 0x8007
800BF31C: 24215E24 addiu at, at, 0x5e24
800BF320: 00250821 addu at, at, a1
800BF324: 90300000 lbu s0, 0x0000(at)
800BF328: 1040001B beq v0, r0, 0x800bf398
800BF32C: 02001021 addu v0, s0, r0
800BF398: 8FBF0014 lw ra, 0x0014(sp)
800BF39C: 8FB00010 lw s0, 0x0010(sp)
800BF3A0: 27BD0018 addiu sp, sp, 0x0018
800BF3A4: 03E00008 jr ra
800BF3A8: 00000000 nop
800CBB94: 34040002 ori a0, r0, 0x0002
800CBB98: 34050003 ori a1, r0, 0x0003
800CBB9C: 0C02FB84 jal 0x800bee10
800CBBA0: 00408021 addu s0, v0, r0
800BEE10: 27BDFFE8 addiu sp, sp, 0xffffffe8
800BEE14: 2484FFFF addiu a0, a0, 0xffffffff
800BEE18: 00042400 sll a0, a0, 16
800BEE1C: 00042403 sra a0, a0, 16
800BEE20: 2C820006 sltiu v0, a0, 0x0006
800BEE24: AFBF0014 sw ra, 0x0014(sp)
800BEE28: 10400063 beq v0, r0, 0x800befb8
800BEE2C: AFB00010 sw s0, 0x0010(sp)
800BEE30: 00041080 sll v0, a0, 2
Somebody who knows assembly could tell me if I'm looking at the right place, before I tried to make sense of that ?