Here are my notes for the SNES:
https://pastebin.com/W6KfC7Sr
Basically, the NTSC color subcarrier is 5*7*9 / 88 * 1,000,000 = 3,579,545.{45} Hz. The master clock frequency is 6 times of that, ca. 21.477 MHz. Scanline duration is 1,364 master clock cycles
except in certain conditions.
b/w TV refresh rate is the same as the power line, i.e. 60.0 Hz for the US. NTSC slows it down to 60/1.001Hz to encode color. US SD TV is 262.5 lines per field, 525 per frame. That half line shifts the next field between the lines of the previous field.
SNES progressive mode ends the fields early, so there are no half lines - you get 262 lines per field and 524 lines per frame (with black scanline gaps). The duration of a field decreases, so the number of fields per second increases to ca. 60.098.
Note that a game could make any frame progressive or interlaced, so the number of frames doesn't strictly determine the duration of a TAS. Most games don't use interlaced mode though.