Submission Text Full Submission Page
Top Gear 2 (released as Top Racer 2 in Japan) is the sequel to the 1992 racer Top Gear. First released in August 1993 for the SNES, May 24, 1994, for the Sega Genesis and in 1994 for Amiga. It was developed by Gremlin Interactive and published by Kemco for the SNES and by Vic Tokai for the Genesis. While more realistic than its predecessor, Top Gear 2 maintained the arcade-style gameplay the series is known for. The game was well received by critics and fans alike.

Game Objectives

  • Emulator used: Bizhawk Developer Build 2.0.0
  • Uses a Password Select Glitch
  • Uses Same Color Car
  • Uses Best Possible Upgrades With Money Given
  • Played on Hardest Difficulty
  • Uses Glitches to finish faster
  • Soft Resets to Save Time

Game Genere

  • Racing
  • Arcade
  • Simulation

Upgrades:

  • Best Engine
  • Best Wet Tires
  • 3rd Best Dry Tires
  • Best Gearbox
  • 3rd Best Nitro
  • Upgrading Nitro at San Francisco with $30,000 left over

Password Select Glitch and What it Does

Using this trick, I am allowed to skip to any country in the game, albeit that I am wanting the United States as it is the last country in the game. For some odd reason, if you quit out of a race (I soft reset at password given screen) which has the same effects, it tells the game that I managed to fail the race, although I never even started the race, to begin with. After I reset, I go back to Continue Country to select what country I want, then the game will give you an allowance of 150,000 dollars, which is just enough to buy the upgrades needed in order to win against the other cars.

Manual Transmission

I use Manual transmission as it is the fastest way to speed up in the game. Since I am using Manual I have to very carefully know when I should gear up to get the most amount of speed from the nitro. There are 1 - 6 gears, 1st gear when using Manual makes you accelerate a lot quicker, and 4 gear allows you to build up enough speed, before transitioning into 5 & 6th gear respectively.

Wall Glitches

The reason behind this, is this: If an object, whether it be a stick, a shrub, or a piece of grass, makes contact with your car, and you hit the wall at the same time, the game freaks out and can’t spin you out, and it can’t bounce you back due to the angle and the speed at which you are traveling. The game, however, needs to do something in order to make you continue playing, so it decides to finish the race for you. This is where the word Wall Zip comes in.

Turn Throttling

"Turn Throttling" works as follows: on ¤most¤ semi-sharp turns where you would normally slow down to deal with car sliding, (e.g. most snow levels) You will want to quickly tap the input for the direction you're heading instead. By doing this, you are effectively abusing the turn timer that triggers your car to slide if you're holding a turn at too high of a speed for too long.

Extended Speed (or EX Speed for short)

Extended speed is a "trick" that allows me to keep my speed on a certain downhill to uphill tracks. If I manage to gear up at the right time a little later than normal as I do on San Francisco, I am able to keep my speed around that corner with the downhill speed bump in the middle and avoiding the roadblocks on the sides.

Tracks:

  • Los Vegas:
Since I am comparing against USA% Wall Glitches, I don't have to worry about getting anything better than 1:51.05 as I manage to get 1:51.21 which is 3 milliseconds faster than RTA for this category. Everything you see is basically self-explanatory, finish the race as quickly as possible without crashing.
  • Los Angeles
Now I have something special for you, especially if you were looking for a glitched version of USA%. Unlike the regular USA% for Los Angeles, I keep on boosting until manage to crash into the grey wall near the finish line. I have to have enough speed for this trick to work, however, I don't want a lot of speed, and I don't want to little speed, as going too fast will crash you into the side and not the front, or to little speed will bounce you back, there really isn't a consistent way to set this wall glitch up in real-time, however of course, in TAS I can keep doing it over and over again until I get the result I need. This wall glitch is kinda hard to explain, as it basically throws out all the previous knowledge that I know and makes it into its own thing. I wanna guess that, it is speed dependent and not object contacted on hitbox dependant, however, there really "Isn't" a good explanation here.
  • New York
Frosty the snowman came for a visit, and he brought Snow with him! Unlike the previous 2 tracks, New York will finally be the last track to have snow on it. New York, (just like other snow tracks in the game) you are able to use Turn Throttling to your advantage, (Turn Throttling explanation above). Just like Los Vegas, finish the race as quickly as possible without hitting anything or slowing down in any way.
  • San Francisco
Welcome to San Francisco, the place with the golden gate bridge, however, you CAN't see the bridge because ... it's ... all foggy ... it's a very simple stage just like the previous 3 tracks, with one simple trick, called EX speed, EX speed will be mentioned above. Just like the 3 previous tracks, manage to keep your speed, and finish first to be the world champion!
  • Special Thanks
Thanks to Yoschimidstu for making the LA Wall Glitch possible, as he discovered it first.
Thanks to the Top Gear Discord Community for all there help with everything that they do, to make these runs possible
Thanks to RallyFTW for finding the EX Speed on San Francisco and Turn Throttling to make NY and SF faster tracks.
and ... well thanks to me, for being the one to start all of this :)

feos: Judging...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15580
Location: 127.0.0.1
This topic is for the purpose of discussing #6031: Technickle's SNES Top Gear 2 "USA% Glitched" in 09:25.92
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Start learning on how to end your input on your own. Light Spike of 3664 frames. (Author had extra input within the blank when truncating the input that's still there so if it needs to be shaved further, shave it.) -- Also what would be nice is why you switched from the US version to the J version. For those that wouldn't understand. -- Anyways. Here's Wonderwall: (30fps gif, but again, it proves the point.) You were mashing your input. You weren't going frame by frame. This is again heavily backed up by the low rerecord count for a racing game. Bonus Fact: I also enter there a frame faster, and then out in the next bit 2 frames faster so it's not just there were you're slow before getting into the game.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Technickle
He/Him
Player (185)
Joined: 1/10/2017
Posts: 73
Location: Brattleboro Vermont
Did it allow you to go down one country every frame, or did you have to wait 4 extra frames for the next input? It also looks like you selected Switzerland and not the United States, however, that was probably a frame perfect Down and X, A, Y, B, press respectively. For some reason, whether it be on the USA version or JP version I can't seem to make it scroll down as fast as you are able to in the gif, if you could give a reasonable explanation that would be helpful, because, when I do it, I do it on the frame it allows me to do it. USA Vs. Japan version USA runs at 60 FPS Japan runs at 50 FPS The USA gives slower upgrade selection Japan version gives faster upgrade selection
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Technickle wrote:
Did it allow you to go down one country every frame, or did you have to wait 4 extra frames for the next input?
This is something that you should be checking yourself. However if you actually did, you wouldn't be mashing. Not to mention you almost did it correctly in your original submission and not here.
Technickle wrote:
It also looks like you selected Switzerland and not the United States.
Whatever makes you sleep at night: Why do you think I mentioned the Bonus Fact? >Japan 50 Ha, no. You're thinking of Europe.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Technickle
He/Him
Player (185)
Joined: 1/10/2017
Posts: 73
Location: Brattleboro Vermont
I am going to set this as Decision Cancelled, as I have a better one ready to upload.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... want more!
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Technickle wrote:
I am going to set this as Decision Cancelled, as I have a better one ready to upload.
Use the Userfiles this time, there's no point in spamming suboptimal submissions with fuzzy goals.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
We have a thread for this game, please make use of it as well. http://tasvideos.org/forum/viewtopic.php?t=4539
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.