Recently, I surprised myself and improved Gods. Total improvement is
132 frames. More info on my userpage:
http://tasvideos.org/Aqfaq.html
I also made an another kind of movie, which is 2 frames faster. It is based on the idea that if I turn off the hint messages in the beginning of the game, I may gain back the time, if the displayed messages cause enough lag during the run. Afterall, it takes only 4 frames to turn off the hints. It is always a good idea to test changing some options even if they seem irrelevant.
Here's how the frames added up:
- 4 (lost time turning hints off)
+ 2 (reduced lag in the end of level 1)
+ 2 (reduced lag in level 2)
+ 2 (reduced lag in level 2)
- 2 (falling physics fluctuated unluckily near the end of level 2)
+ 4 (reduced lag in level 3)
+ 2 (reduced lag in level 3)
- 4 (had to delay a bit to activate the ending glitch)
Total improvement:
2 frames
Here it is:
http://dehacked.2y.net/microstorage.php/info/1257299063/gods-no-hints.gmv
I can't tell whether this movie should be published instead of the 2 frames slower one. It is surprising to see the player turning off the hint messages in the beginning, but overall the movie becomes harder to follow (because the hints give info about room names, gained bonuses etc.) and maybe a bit less entertaining (because some of the hints are funny).
Interestingly, the severe glitch seen in the end of the movie messes up the game so that hint messages are displayed even though they were set off.
Your bomb has been removed.
: D
Also, now that I'm at it, here are some RAM addresses for Gods:
Boss HP: 00FFEF1E
Jump potion duration: 00FFF19E
Invulnerability duration: 00FFF1B4
Money: 00FFF298
Some enemy HP values:
1: 00FF26FB
2: 00FF3D7B
3: 00FF05CC
4: 00FF3BD6
5: 00FF0608
6: 00FF3B4B
7: 00FF3A33