geod
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Joined: 1/6/2016
Posts: 113
3DNesV2 Binary & SourceCode Release Link to video
Editor, Expert player (2327)
Joined: 5/15/2007
Posts: 3927
Location: Germany
Does the emulator use a collection of "per game" hacks? There is no other way to tell that certain blocks should be 1 tile wide, while others should be 4 tiles wide, or that the map should be flat (Zelda) or horizontal (SMB1), etc. I feel like text and status bars should not be "3D-"dified. The Contra clip made me think, it looks pretty neat but it also hurts the eye (the close-up of the character). I feel like it could look better if instead of smoothening existing game sprites out, you replace them with more detailed sprites (perhaps even polygon models, depending how far this emulator is going to progress). This would then be excused as a "per game" hack. Here poor man's job at showing what I'm envisioning. I would like to play the game on the right. Keep up the good work!
geod
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Joined: 1/6/2016
Posts: 113
The art style in your example doesn't match. Manually modeling for every 3d shape is a huge work. I can't even imagine the amount of work required to 3difify a game like Contra. If it hurts your eye, you can always decrease the light intensity.
Editor, Expert player (2327)
Joined: 5/15/2007
Posts: 3927
Location: Germany
Perhaps not the cannon (which already looks 3-dimensional and fine), but the player sprite has a large amount of black stroke around it. I'm wondering if it could be further optimized. It seems that you are using Hq4x or similar upscaling? Yet I can see blocky pixels inside the character. It's just my thoughts. My suggestions might very well make it look worse in practice, though...
geod
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Joined: 1/6/2016
Posts: 113
Sorry i don't have any sense of art, just a coder. That's why i can create the tool (texture editor), but couldn't create a new texture with better quality compared to the default one.
geod
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Joined: 1/6/2016
Posts: 113
Wrecking Crew - Beautifully Remastered Link to video
geod
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Joined: 1/6/2016
Posts: 113
Metroid (Plus) Fully Remastered Link to video
Alyosha
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Editor, Emulator Coder, Expert player (3806)
Joined: 11/30/2014
Posts: 2827
Location: US
Very impressive. How long did it take to make though?
geod
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Joined: 1/6/2016
Posts: 113
geod
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Joined: 1/6/2016
Posts: 113
Alyosha wrote:
Very impressive. How long did it take to make though?
It take 2-3 days for the author and one day of me - the editor. In total this is 3-4 days of work.
geod
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Joined: 1/6/2016
Posts: 113
Post subject: New milestone: TAS movie playback support with BizHawk core
geod
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Joined: 1/6/2016
Posts: 113
Link to video With hundred speedrun TAS movies already existed, 3D profiles creation will become quicker than ever.
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3570)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Wow!
It's hard to look this good. My TAS projects
geod
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Joined: 1/6/2016
Posts: 113
geod
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Joined: 1/6/2016
Posts: 113
Ice Climbers + Dig Dug + Pacman + Bomberman + Lode Runner Profiles Link to video
Alyosha
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Editor, Emulator Coder, Expert player (3806)
Joined: 11/30/2014
Posts: 2827
Location: US
pacman and bomberman both looked really good!
geod
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Joined: 1/6/2016
Posts: 113
Alyosha wrote:
pacman and bomberman both looked really good!
Thanks. Could you give comments about profiles in the thread: http://tasvideos.org/forum/viewtopic.php?t=20599
geod
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Joined: 1/6/2016
Posts: 113
geod
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Joined: 1/6/2016
Posts: 113
geod
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Joined: 1/6/2016
Posts: 113
Castlevania new profile highlight :D :D :D Link to video
geod
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Joined: 1/6/2016
Posts: 113
geod
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Joined: 1/6/2016
Posts: 113
New Contra Profile powered by V3 engine Link to video
geod
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Joined: 1/6/2016
Posts: 113
Megaman 2 profile with the 3d engine rewritten Link to video
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
That was a funky ride! Amazing progress!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
geod
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Posts: 113
Demonstration of the new 3d engine power Link to video