Update:
Unvoiced dialogue can be sped up on all non-lag frames. There's usually a lag frame after 2 inputs during these sections so typical skipping input looks like:
A, touch screen,
lag frame, A, touch screen,
lag frame, ...
In rare instances there's no lag frame and dialogue can be sped up on 4 or more consecutive frames.
Voiced dialogue can only be skipped after a delay that somewhat relates to the length of the voice clip. For short clips this tends to be around 3-6 frames but for some it's much longer. Like with unvoiced dialogue you typically want to follow an A press with a touchscreen input (or vice versa). Lag frames seem somewhat erratic during these sections and desyncs are
extremely common when saving frames earlier in the movie. When transitioning into a voiced dialogue section from a previous scene it's usually possible to make the dialogue appear sooner with an A or touchscreen input on the correct frame during the transition.
Not only does turning voices off
not seem to allow voiced dialogue to be skipped any faster, it doesn't seem to reduce lag frames either. If anything it seems to potentially increase them.
I haven't found any RNG-related addresses, however AI behaviour seems to use the same RNG as determining which direction to move first when moving diagonally. As far as I can tell this RNG is seeded upon selecting "GO" to start the fight and only advances when a random number is needed. This means it is possible to move a unit 1 space diagonally and cancel the movement to advance the RNG. This is fairly slow however so may be of limited use. Characters can sometimes randomly (unless I've missed what the cause is) not call out before taking a turn, which tends to save upwards of 60 frames. This also seems to be determined when selecting "GO" but doesn't seem to use the same RNG.
Button mode is indeed faster (by 3 frames) than either touch screen mode for facing a different direction than is selected by default when waiting. It is possible to switch between touchscreen modes at the same time as selecting a command with the touch screen, and it is possible to switch to button mode between choosing to wait and the waiting direction being selectable.
However I have yet to find a way to change back to touchscreen mode without losing more than the 3 frames saved and touchscreen is much faster for selecting distant tiles for movement or targetting with ranged attacks, especially if the path is a straight line. I've also yet to find another good opportunity to switch to button mode - the input for doing so is rarely accepted other than during times when other inputs are required, and it doesn't appear to be possible to select a menu option and switch to button mode simultaneously (unlike switching between touchscreen modes). Button mode
may also be faster for selecting the topmost option from a list of skills or magic, but I haven't tried this yet because of the previously stated issues with changing input modes.
Here's a WIP showing chapter 1:
https://www.youtube.com/watch?v=ck2BXCWR8Nw
I intentionally take an extra action during the fight for better exp distribution. The intermission mechanic doesn't show up until chapter 3 so isn't seen here.