Here is another improvement to Holy Diver. I started this run about 4 years ago after watching FunkDOC speedrun the game for AGDQ. I didn't have much motivation and the project kind of sat on the back burner. Earlier this year, I was motivated again after watching WhiteHat94's world record run of 17.12 and learning some new tricks.
Stage 1: - I save 11 frames through the level. Most saved from a better technique for destroying the blocks in room 3 after getting the bracelet (the bracelet is needed to destroy blocks with fireball), and other saved is from better jump planning (you stop moving for 1 frame each time you land). - The Boss fight I save 37 frames from switching to single shot for some attacks throughout the fight. When shooting with Twin fire, you can only shoot once and can't shoot again until both fireballs are off screen. Since the boss will only take one of the fireballs at a time, switching to single shot will reduce the wait time to shoot the next shot.
Stage 2: - 78 frames saved here from better planning and jumping past lava falls before using blizzard when possible to avoid having to shoot through them. - Boss fight: 199 frames saved. The last TAS used normal shot, switching to twin fire saved a lot of time.
Stage 3: - 95 frames saved. better lag management and jump management. - Boss fight: no time saved.
Stage 4: - 146 frames saved. - Boss fight: 200 frames saved. Overall just a better boss fight. Managed to kill him with just 2 overdrives, while last TAS used 3.
Stage 5: - 222 frames saved. - Boss fight: 31 frames saved, better breaker shot placement, killed boss with 3 shots. last TAS killed in 4. - saved 273 frames after the boss fight using a new trick discovered by the speedrun community, by jumping at the right time, the game forces the character to turn back and land in the hole as its opening.
Stage 6: - 198 frames saved. better lag management, and better timing of overdrive shots. saved ~20 frames by not switching to overdrive for the last room. - Boss fight: saved 4 frames, however this fight produced a lot more lag frames than the last TAS. mainly due to the fact of a creeper spawning a few frames later in the fight and not being able to be killed without totally losing the pattern of the boss.
Total time: 52072 frames. Total time saved: 1482 frames.
I'm hoping with this new run, that this movie is able to break out of the vault and jump into moons :)
Would like to give thanks to FunkDOC and Whitehat94 for their speedruns, and also a shoutout to Tompa for saving me 2 frames in stage 2 by using twin fire to shoot 2 bat shots.

Noxxa: Judging.
Noxxa: Good improvement, and good viewer response. Accepting to Moons as an improvement to the published movie.
feos: Pub.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15583
Location: 127.0.0.1
This topic is for the purpose of discussing #5688: Vatchern's NES Holy Diver in 14:26.44
Experienced player (876)
Joined: 11/15/2010
Posts: 267
I've done some RTA runs and this game is really hard. Well done pulling in some of the RTA strats, easy yes vote. Also, here is an encode: Link to video
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Wow, Holy Diver! Good to see you back in the submission queue, Vatchern. I always loved your runs of this game. For being a slow platformer, it's evident how brutal the difficulty gets, especially in stages 5 and 6. Yes vote for sure. Favorite changes to last run: New boss strategies. The few times in stages 5 and 6 you change weapons at the right time and get a white Breaker. The badass damage boost you get fighting a face enemy in stage 6 that knocks you back from a pit. Minor disappointments (but not really) compared to last run: Killing a snake in a flying section of stage 4 so it doesn't chase you around. No glitchy-looking kill of last boss final phase.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
I liked it, voting Yes easilly
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
A little slow, but fun enough. Voting Yes, hope you make the tier jump!
Previous Name: boct1584
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
link_7777 wrote:
I've done some RTA runs and this game is really hard. Well done pulling in some of the RTA strats, easy yes vote. Also, here is an encode:
Thanks Link!
mklip2001 wrote:
Wow, Holy Diver! Good to see you back in the submission queue, Vatchern. I always loved your runs of this game. For being a slow platformer, it's evident how brutal the difficulty gets, especially in stages 5 and 6. Yes vote for sure. Favorite changes to last run: New boss strategies. The few times in stages 5 and 6 you change weapons at the right time and get a white Breaker. The badass damage boost you get fighting a face enemy in stage 6 that knocks you back from a pit. Minor disappointments (but not really) compared to last run: Killing a snake in a flying section of stage 4 so it doesn't chase you around. No glitchy-looking kill of last boss final phase.
Thanks mklip. The damage boost in stage 6 was one of my favorite parts too. It kind of happened accidental when I was testing the room and decided to build around it. The glitchy looking kill of the final boss was a FCEUx issue with the rom.
WST wrote:
I liked it, voting Yes easilly
Thank you WST
boct1584 wrote:
A little slow, but fun enough. Voting Yes, hope you make the tier jump!
Thanks Boct, im hoping it makes the tier jump too! Also, should add this to the aubmission as well, guess I forgot!. - Emulator used: BizHawk 2.2 - Goal: Fastest any% completion - Takes damage to save time - Manipulates luck And, my suggestion for the picture. Frame 28624 or 31476
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15583
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3549] NES Holy Diver by Vatchern in 14:26.44
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Thanks for the tier upgrade! Evidently, prayers to the altar of Dio were successful ;-)
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.