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Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
mikwuyma wrote:
I think you fired an extraneous shot during your battle with Bit.
That (firing 2 shots at once) was necessary to hit him as soon as possible when he was moving away. The first shot fired triggered the second one to hit him (that weapon has some weird logic determining when it hits). Maybe could've been avoided by manipulating the fight differently starting from a few hits before that, but it's not as if ammo was any concern there.
mikwuyma wrote:
In Neon Tiger's stage after the boss door (the empty one, not the worm one) you fall down a ladder. Would it be any faster to dash jump off the right wall at any point while falling down?
No, it's 10 frames slower if done at the top of the ladder and about 18 frames slower if done from the wall on the right.
Player (66)
Joined: 3/29/2005
Posts: 229
Location: The boonies.
Looking good. Much cleaner looking than the currently published version. And I love the ladder glitch; that's just amazing. *thumbs up*
If life were an RPG, I'd be an NPC.
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Updated the WIP, it's now through the whole game in 39:51 (about 3 minutes and 45 seconds faster than the published movie). But there are some small mistakes, I think they can't add up to more than 1 or 2 seconds but they're probably enough that it should wait for another version or massive hex-editing of this one to fix them before it's submittable. Oh, and I verified that the trick to skip climbing ladders works in MMX2 and in MMX, so it can be used to improve the runs of both of those games. There seems to always be a 4-pixel range in the center you have to be in to continue moving upward through a ladder top - it's not quite as strict as I thought before, although X's sprite is offset considerably from where the game thinks its center is so it's hard to tell if you're in the right spot just by looking at it.
Joined: 8/3/2004
Posts: 325
wow nice. the parts in the run i loved the most was using the drills to get through enemies and the spike wall climbing, that was insane!
Joined: 12/20/2004
Posts: 226
I just watched it and it was amazing, great work nitsuja. The way you performed the Doppler stage 2 shortcut was especially amazing. Like always I have some notes and questions. Blast Hornet can be manipulated to shoot nothing, to prevent lag from happening. There were a couple of bosses throughout that didn't blink for a moment but I'm sure you are going to fix that or explain why. That moment when Vile stops blinking can't really be prevented can it? I'm sure what you did against the Doppler stage 1 miniboss is faster, but how does that work? How come you only did the beam sabre weapon switch cancel once (against Tunnel Rhino)? Is it actually slower to perform it in most cases? Even if you don't end up hex-editting or improving this run you should still send it in because it's way better than prower's version and it's really good stuff.
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
I think mikwujma wrote all the things that I wanted to say, plus a little more ;> What are u waiting for? Submit it!
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
All right, submitted it... I couldn't find any way to prevent Vile from blinking there. The ray splasher had a delay before it would fire a shot that high, and the spinning blade would either take too long to arc up to him or require getting too close to avoid his bullets. The Doppler 1 miniboss seems to be weakest to ice, 2 ice shards and a single buster shot is enough to kill it. But after the battle, X walks slowly across the rest of the room to Zero, so I took damage to get on the other side to skip almost all of the walking. The beam saber cancel by switching weapons usually doesn't make a difference, since I'm only waiting for the beam saber to charge up again, and I can keep charging the next one even while I'm in the middle of swinging it just by continuing to hold the button. I only cancelled it in the fight against Tunnel Rhino so I could jump away from his attack in time.
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
neobyte, please stop posting in all Megaman threads for the answer to your question. I already replied in the "main thread" for your question. Link: http://tasvideos.org/forum/viewtopic.php?p=40616#40616
Former player
Joined: 9/29/2005
Posts: 460
Sorry for resurrecting an ancient thread, but I had alot of sparetime yesterday and today, and I started playing around with Megaman X3, and I wondered why no one has done something like this: http://dehacked.2y.net/microstorage.php/info/234/graveworm-mmx3-1.smv Notes: -Just something I did because I was bored. -I do not aim for fastest time, I wanted to pick all the worthless upgrades/enhancements up. -There's no planning behind this video, just trying to do like Mike Uyama did in his video. -I know nothing about this game. -Trying to inspire someone else to do a good movie. -No jumps or kills of enemies/bosses are optimized. (I even get damaged once at Volt Catfish) -Goes up to Volt catfish killed. -I've seen nitsuja's video once a while ago, so I'm pretty sure there's alot of stuff that's possible to do that I don't. -Oh, and I'm sorry about the quality of the Vile fight, but I really couldn't do it any faster. :/ As I wrote, I know nothing about this game, but if someone could give me a little help, I might be able to do a video of this game.
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Graveworm wrote:
I wondered why no one has done something like this:
A couple of reasons: - Megaman X3 is not as interesting as X1 or X2. - The Beam Saber undermines the point of getting the items. There are many resources out there, but I can give a few tips. -Try charging up maverick weapons against bosses. Some weapons can do 5 damage when charged. Besides, some bosses take extremely long invincibility times when hit by their weak weapon. -When getting the armor, you can use the sub-screen to stop the Gravity Well early. -It might be faster to do Neon Tiger second (after Tunnel Rhino), then boss order from there. Thanks for letting us know that you don't need the dash boots to get the X-Buster upgrade. Anyway, my opinion is that the Beam Saber should not be obtained in a "100%" run since the run would look better and more meaningful without it. It's your choice, though.
Joined: 2/16/2005
Posts: 462
FractalFusion wrote:
Anyway, my opinion is that the Beam Saber should not be obtained in a "100%" run since the run would look better and more meaningful without it. It's your choice, though.
Well I say if you are going for 100% don't settle for 99%. I don't see the reason for skipping it unless you are worried it will make the final battles boring (in which case you can opt just not to use it I suppose). I am really looking forward to seeing X blazing in that golden armor :)
This signature is much better than its previous version.
Player (206)
Joined: 5/29/2004
Posts: 5712
Maybe what counts as 100% is still having Zero around!
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 9/29/2005
Posts: 460
I've just picked up the beam sabre, but if I'm not gonna pick that up, going to Vile was just a big waste of time, which means I'll have to redo from before Volt Catfish (I'm currently at the latter part of the Doppler 2 stage.
FractalFusion wrote:
Thanks for letting us know that you don't need the dash boots to get the X-Buster upgrade.
You don't think it's faster?
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Graveworm wrote:
FractalFusion wrote:
Thanks for letting us know that you don't need the dash boots to get the X-Buster upgrade.
You don't think it's faster?
It's faster, but I thought that doing the stages in this order allows you to use the ride armor to break the ice blocks to Blizzard Buffalo's heart tank, rather than Tornado Fang. I realize now that you have to fight Bit eventually, and without Frost Shield, it's hard. Does anyone know the furthest point that you have to fight Bit?
Former player
Joined: 9/29/2005
Posts: 460
If you didnt notice, I do use the Frost shield weapon on the miniboss of the Neon tiger stage, and going up for a ride armor and then back down in Blizzard Buffalos stage would probably only cost me time, plus, I use the dash boots to reach the sub-tank in neon tigers stage, but the second time I used them in that stage was a complete waste of time (I didn't notice that when I did it. :/) and no pickup could've made the Blizzard Buffalo stage faster. And if I luck-manipulated Bit away from Blizzard Buffalo (Killing him third), I'd have to either fight him on the Toxic seahorse stage, (Along with Kangaroo pickup, the octo mini-boss and the Toxic Seahorse itself. Or play Gravity beetle without Acid Burst, which I wouldn't want too. I've finished it now, but it didn't really end up like I wanted it too(You'll notice after Crush crawfish second kill, I end up with 27,5 lines of ammo on the Hyper C. weapon, planning would've solved this problem, but I'm not in the mood for replaying. If I do, I'd redo it all from the beginning. Well, 3 days and 12082 rerecords after start. http://dehacked.2y.net/microstorage.php/info/236/Me%20sucky%20sucky%20graveworm-mmx3.smv Edit: I can't seem to access dehacked's micro storage, so I'll have to upload the .smv later. Edit2: Link up. Edit3: I started a new one, but I encountered a problem at the Tunnel Rhino mini-boss. I've got no idea of what causes this problem, so if someone who knows this game takes a look into it, and might be able to solve it, I'd be very grateful. http://dehacked.2y.net/microstorage.php/info/239/mmx3-2.smv
Former player
Joined: 9/29/2005
Posts: 460
No one has any idea of what causes the Drill bot to block one of my shots in the video posted above or did you just not see it?
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Graveworm wrote:
No one has any idea of what causes the Drill bot to block one of my shots in the video posted above or did you just not see it?
That miniboss blocks things a little oddly, but it's mostly based on the height of the shot. It might have thought that shot collided with his drill arm which is (will be) at the same height, either that or it's bad detection of collision with the lower spike. Did you try firing or starting the jump one frame earlier/later, or just delaying that shot by 1 frame? I think I may have altered the first jump somehow in order to make the second one not have a shot get blocked. Also, note that that miniboss has 32 health, and charged shots do it 2 damage, so if you have to fire more than 30 regular shots then somehow one of them didn't count.
Former player
Joined: 9/29/2005
Posts: 460
Did you see the movie? One of the shots just bumps off it, (the third shot in the second jump) and I've got no idea of why this happens. I've done it before in my first video, that you can find in the same post as my most recent one and you did it in your 39:51 video, I've got no idea of why this happens, but I can't delay the shot nor the jump by one frame, because then I wont kill it in time and I'll get hit by it's arm. Also, do anyone know what causes me to not being able to enter the second ladder of the introstage as soon as Nitsuja in his video, but one frame after? I think I'm as fast as he/she? (sorry, I don't have any idea) is even to the jump towards the ladder, it's very strange, I don't know what causes it.
Emulator Coder, Skilled player (1310)
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Posts: 2687
Yes, I saw the movie, that's what I was referring to when I said "It might have thought that shot collided with his drill arm which is (will be) at the same height, either that or it's bad detection of collision with the lower spike". It could also be related to your horizontal position, maybe you were 1 pixel too close/far away. Or, it could be related to the timing of that enemy's animations, i.e. if a shot hits on the frame it's preparing to move its arm, it will bounce off. The only other possibility I can think of is that it's somehow random, and could maybe be manipulated. I remember encountering this exact same problem, but I can't remember exactly what I did to avoid it, and comparing the two movies I can't tell what's different there. edit responding to your edit: If you mean about going down a ladder, it has to do with landing in exactly the right position from a jump. I've redone the intro stage (and several others) since the 39:51 movie (and am several seconds faster), progress on the remake is stalled but sometime soon I can post here what I have so far, since it seems like it could help.
Graveworm wrote:
I think I'm as fast as he/she? (sorry, I don't have any idea)
It's he.
Former player
Joined: 9/29/2005
Posts: 460
Like I wrote somewhere I don't know anything about this game, I've had it for like 8-9 years but I've only played it casually before, but mmx2 I've completed in like 40 minutes console played. I don't plan to submit any mmx3 video I do, since there doesn't seem to be enough interest, and because I don't know how to do things as fast as possible. I think I'm about 15 frames faster than you are in your video after I'm at the door in the intro stage, but I believe it's possible to do it much faster, I don't know what time you have in your new video, but I guess I'll see.
nitsuja wrote:
Graveworm wrote:
I think I'm as fast as he/she? (sorry, I don't have any idea)
It's he.
Thanks. I don't know how far you've come in your new creation, but remember Blast Hornet is faster with the buster cannon and that you save about a second by initiating the Gravity beetle with a charged buster shot.
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Graveworm wrote:
One of the shots just bumps off it, (the third shot in the second jump) and I've got no idea of why this happens.
It suddenly occurred to me why this might be happening: Your even/odd frames must be reversed from mine. When you enter the room with the drill boss with the dash that goes to the door, try jumping during the dash right before hitting the door to purposely delay 1 frame, and you should find that the shot no longer bounces off.
Former player
Joined: 9/29/2005
Posts: 460
Crap game, it didn't work. :/ But thanks for trying to help me anyway.
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Graveworm wrote:
Crap game, it didn't work. :/ But thanks for trying to help me anyway.
I just tried it by hex editing 1 frame of jump into your movie before the door and it resulted in the shot you fired later not bouncing off... guess I'll upload that movie, too. BTW, you are being much more thorough than I was. I was 32 frames faster (than my submitted run) by the end of the intro boss, but you were still 19 frames faster than that (edit: but I think you could've gained 2 more frames when you first gain control of Zero by jumping more). If you finish this and it ends up being entertaining (and I don't see why it wouldn't), then I think you should submit it. EDIT: here are the movie files: http://www.filespace.org/nitsuja/mmx3wips.zip (There was 1 frame of delay between firing shots in your movie after the shot had already bounced off, so I redid the firing to fix that.)
Former player
Joined: 9/29/2005
Posts: 460
Cool, but really, I just got into MMX2 again, check out my intro stage in the other thread if you wanna. I think I'll end this MMX3 to see how much faster it is than the one I've already done, and then I'll try to beat that time. If anyone wants me too, then I'll submit it, if not I'll just share it with my friends. Oh, and if there's anything in my video that's faster than in yours, just copy it, I believe I do that some times, or I just try to reach the same point in the same amount of frames, altering the jumps/shots a bit. :) For example, I copied your fight against the Neon tiger stage miniboss, but I actually altered it a little, though I believe mine was a little slower, I might have take a look into that. And about my video not being interesting, if you read the feedback I got a little earlier in this same thread, you'll notice it doesn't seem like there's any interest at all in a demo with all pickups, since you can pick up the beam sabre even without all items. (May I remind everyone that reads this that the all pickup bonus (Hadouken and Shuruyken (spelling?) in the other X games) is the Golden armor that contains all the chip upgrades.)
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Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Graveworm wrote:
I think I'll end this MMX3 to see how much faster it is than the one I've already done, and then I'll try to beat that time. If anyone wants me too, then I'll submit it, if not I'll just share it with my friends.
Of course we want YOU to submit a finished mega man run! We will eat your soulf if you dont! Billion members of nesvideos are interested of mega man games (expect mega man on N64) so you have all the support and motivation you need. Did I say we have a billion members? heh-heh-aewww-reiight!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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