Post subject: Using MHS in Mankind Divided to remove armor/trenchcoat?
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
Is it possible to use the MHS to remove the armor and trenchcoat in Deus Ex: Mankind Divided? It would be pretty cool. I searched for the address, and 0880D3E0 (unsigned long) is what I found. I don't even know what "unsigned long" means, but I just picked that randomly, because I don't really know what I'm doing. I tried locking the value to the one where it is when Adam is without an armor/trenchcoat, but it didn't work, he just has the trenchcoat on anyway, once he put it on. So, is there some way to do this?
Stovent
He/Him
Publisher
Joined: 8/23/2016
Posts: 165
Location: France
long is the size of the variable that contains the value, generally, the size of long is 4-bytes (32 bits) and can contain a value from -2 147 483 648 to +2 147 483 647 or from 0 to +4 294 967 295. unsigned means that the value doesn't have a sign, and cannot be under 0. So the value at this address will always be between 0 and +4 294 967 295.
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.