Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
CCG probably isn't possible on emulator. It is a physical change, so you would have to manually alter a lot of game data to get it to work, which isn't submittable on this site. I have no idea why everyone thinks that it would work.
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
If anyone should do this then its certainly you TSA, although I hope someone else or others will consider doing this run because we all want to see competition. How long do you think a TAS of this game will be? 3-4 hours?
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I would actually like to see a 100%-completion of this game. Getting all items and skulltulas that is I suppose. But maybe that is too much work for too little difference with the ordinary run?
Once this game and Mario get TAS'd I think we can say that N64 Time attacking is in full swing! Sub __4__ hours would be out of control!
Do not try to bend the spoon, that's impossible. Instead only try to realize the truth.
What Truth?
There is nospoon. Then you will see it is not the spoon that changes, it is only yourself
The crooked cartridge glitch would be possible on an emulator, just not any current emulators because they don't have that feature. I don't see why it couldn't be added. Maybe doing it with a gameshark code would also be possible.
Unfortunately I think a "crooked cartridge" feature is too difficult to emulate credibly.
I admit it's the sort of trick that would be almost welcome in our class -- more weird ways of playing the game -- but so far, I can't allow it.
I'd rather see crazy play, and level order glitches rather than the crooked cartridge thing anyway(never heard about that before)
Do not try to bend the spoon, that's impossible. Instead only try to realize the truth.
What Truth?
There is nospoon. Then you will see it is not the spoon that changes, it is only yourself
FYI - I don't plan on really working on a TAS of this game, I'm just here to give ideas and help out. It's hard enough making the real thing...the amoun of time and effort to make a TAS of this is going to be incredible and strenuous.
BTW - I'd prefer a non-crooked cart run, it would have just been cool to see how quickly the game could be beat with all things said.
3-4 hours? Keep in mind that 1/3 of the run is cutscenes, so to get this low you'll need to find ways to skip most of the game's cutscenes (which are not very long individually, but are frequent). Most of them are definitely unskippable no matter what kind of boosts/etc you do, because they are loaded when a new area is loaded.
CC is a ahrdware thing, and the emulator emulates the software. I don't see how it can be done. You could "approximate" its side-effects with walk-through-walls GS codes, yes. But GS codes aren't allowed. You could try to just normally get through walls.. like Mike said, there's a number of locations in the game when you can just jump-slash and end up going through a wall.
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
CCG allows you to walk through certain things, be they doors or invisible barriers. It probably does a lot more than that, but the main idea is to get the Master Sword without killing a single thing. Just walk walk walk your way to the Temple and BAM, you're adult Link.
Or something.
I come bearing a mighty gift...
The ultra rare OoT debug ROM (no no links and no giving it out here...)
But this is actually something that can only be experienced through emulation, and it though I don't think a run can come from it, this is something I am sure a lot of people will want to see...and perhaps something cool utilizing TAS stuff can be created...
I don't think this would work cuz for the trick, you only disconnect it for a small period of time.
I always wondered how the hell someone figured out that trick anyway.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
I don't see why crooked cart would be allowed here even if it did become emulated, because everything we've done here so far is completely doable within the bounds of the game, if you had amazing reflexes, whereas crooked cart not only destroys the spirit of the game, it starts treading on the shady territory of physical manipulation. It would be like allowing gameshark codes on tool-assisted runs, it's outside the bounds of the programmed playing experience, it's not a glitch, nor is it a programming bug.
That's my opinion.
I'm going to agree as well. If physical manipulation was allowed, I would crack open my Zelda 1 cartridge, replace the chip with a Mario 1 chip, and then beat Zelda 1 in 5 minutes.
We should consider beating a game as fast as possible as: Okay, we have all the source code, now, within the theoretical framework of this video game universe defined by this programming code, what is the fastest way to beat the game based on some defined parameters, such as, from the moment of first user input to the last required moment of user input.
What we do is a) try to learn and understand the universe as well as possible when the code isn't given to us, deriving its laws, and b) based on our understanding of all of its laws, beat the game as fast as possible. b) has proven very difficult because the problems are often chaotic.
Yeah. Like being able to press up and down at the same time.
Yeah, never mind. I don't want to start that debate again. Suffice it to say that I agree that you shouldn't be able to physically manipulate the hardware.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
To me "crooked cart" seems most like a software hack since the trick disrupts/corrupts game info from reaching the CPU and is thus in the same class as gameshark cheats and memory hacks.
That it could be done on a console doesnt really make it less of a memory hack.. you could dump a hacked rom onto a real cartridge and get a similar effect on a console.
My two cents.
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