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The classic arcade game Donkey Kong ported (non very well) to the Atari 2600.

Game objectives

  • Emulator used: BizHawk 1.12.2
  • Beats the game as fast as possible

Comments

I wanted to resync the published run in the most up to date version of BizHawk, but it didn't sync. So I reworked the run with some new manipulation to save a few frames. Maybe a few more frames can be saved still, it doesn't seem quite optimal but I did what I could with it.
NOTE: There are apparently two publications of this game, one by Coleco and then later by Atari, they appear to be the same game and the run syncs on both ROMs.


TASVideoAgent
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This topic is for the purpose of discussing #5501: Alyosha's A2600 Donkey Kong in 00:36.46
Spikestuff
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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I don't get it; why was the previous submission not published? What were the issues?
Alyosha
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0_0 ... I even commenteed on that one, I completely forgot about it. @rudath: It was cancelled in the (mistaken) belief that it would be rejected for being an emulator based improvement and not a gameplay improvement. In reality the current run by BrunoVisnadi is based on rather poor emulation and the run by TheRealThingy would have been accepted. Well guess I'll cancel this and see if I can improve TheRealThingy's >___>
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om, nom, nom... blech!
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Alyosha wrote:
the run by TheRealThingy would have been accepted.
Accepted to gruefood. I will probably uncancel that run if you can't improve it. Take your time.
Alyosha
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TheRealThingy wrote:
Alyosha wrote:
the run by TheRealThingy would have been accepted.
Accepted to gruefood. I will probably uncancel that run if you can't improve it. Take your time.
Nope, I can't beat it. The arrangement of enemies in level 2 appears optimal and there is no faster way to do level 1. Yes please dp uncancel your run so we can have an optimized run published!