Submission Text Full Submission Page
This run achieves the worst ending as quickly as possible. (any%)
Improvements to previous TAS:
2:35 I managed to grab onto the pipe ledge 1 frame sooner.
3:11 New strat where I climb stairs first instead of jumping towards the ledge, this saved quite a few frames.
3:24 Used the stair climb strat here, I couldn't figure out how to get rid of the falling chair, tried a few different inputs but nothing seemed to work so I just climbed as high as possible and jumped over it at the first possible frame.
3:32 Because the ship hasn't tilted back yet I jump at the first possible frame as climbing down is slower. (in this room is nearly lost all the time I had gained.) Waiting for the ship to tilt back (so you can freefall) is slower from what I have tested.
4:12 - 4:30 When climbing vertically, I found that it is faster to get as close as possible before you jump to place higher up rather than to jump at the first frame possible.
4:21 It's faster to jump off the ladder than to climb to the top and then jump, this saved a few frames.
3:36 Jumping to the other side as soon as possible is faster as you can get a faster climbing animation.
(I hope I have explained myself in a way that is understandable.)

Fog: Judging.
Fog: This run has been bested by rudath in what appears to be a frame war of sorts between the two. I would prefer that a submission be made after the frame war has ended, possibly with collaboration between the two authors.
Rejecting.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #5494: DwainiumB's SNES SOS in 04:43.17
Player (80)
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So there I was, going about my usual business, staring at a door for 30 seconds when suddenly...
Fog
Emulator Coder, Experienced player (642)
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Active player (261)
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For what it's worth, (I mentioned this on IRC, but not on the forum), I'm open to collaboration on this run to bring the final time down even further. I also think that since good work done has been done on both of our parts, that whatever the final product ends up being should be submitted as co-authors. In any case, here is a temp encode of the file linked above Link to video
Joined: 6/4/2009
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i always want to see a 100% run of this game in the meantime, a yes vote,the run looks solid and good
Active player (261)
Joined: 12/13/2016
Posts: 352
Another quarter-second improvement. Total time is now 4:42.20
TASVideosGrue
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om, nom, nom... blech, salty!