Post subject: Jeanne d'Arc
Active player (261)
Joined: 12/13/2016
Posts: 352
In anticipation of PPSSPP getting rerecording features soon (hopefully?) I decided to go ahead and disassemble this game's RNG. It appears that the game stores its RNs in a table located at 0x08b381e0 (note that all memory values given here take into account PPSSPP base vale of 0x08800000; if this ever changes, just shift accordingly). I'm too lazy to describe exactly how the table updates and generates, and it's not really anything special (just the usual combination of bitshifts/xors), so I'll instead point interested people to the memory locations of the instructions that modify the table 0x088aa300: regenerate table after all values used 0x088aa948: creates first set of values for the table based on clock time at power on