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Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
...surrounded by idiots... *cough*qbproger*bagofmagicfood*cough*
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Former player
Joined: 11/18/2004
Posts: 37
Don't say that.... ...you'll make feitclub's ears bleed
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Dead project?
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Bag of Magic Food wrote:
Hey guys, look what I found! http://www.hcn.zaq.ne.jp/cabic508/rsf/frame1.html It's Final Fantasy 6, but with talking boxes!
Hahaha PC-FX, virtual boy, xbox and gameboy vs a NEC duo-RX
I think.....therefore I am not Barry Burton
Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
It's not dead. I completed Figora Castle again yesterday. The guy that made a video on SDA said he was doing another run so I'm waiting. (My run is based on his FAQ up to the sketch glitch) When will it be completed ? Nowhere near soon. Is someone else interested in doing a run ?
Joined: 1/14/2005
Posts: 216
Jyzero wrote:
It's not dead. I completed Figora Castle again yesterday. The guy that made a video on SDA said he was doing another run so I'm waiting. (My run is based on his FAQ up to the sketch glitch)
Do you know how the pre-Relm route would be different, if at all? And are you sure a console route would be optimized for a TAS?
"I think happiness is just being able to loaf without stress." http://speeddemosarchive.com/
Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
There are several small differences in my planned route and the route on SDA but the overall route is the same. I can't think of a faster one. This part of the game is pretty much linear anyway. The main difference will be the abuse of luck. Boss battles that aren't vanish-doom will end with a desperation attack (or joker doom). Other will end with run away instead of smoke bomb,joker doom if the battle cannot be escaped. The echo screen/joker doom combo will be the same only without pause. Gaining levels is still important because the desperation attack damage depends on it. It will just be lower than the speed run.
Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
Progress report: I'm now where I left the previous movie: http://step.polymtl.ca/~jyzero/returner.zip Overall it's only 23 seconds faster than the previous movie but it includes a 43 seconds detour to get Hyper Wrist and Running Shoes. These saved some time on Vargas and will save much time on Sabin's scenario. Things better in this movie : -Battle setting set to slow -2 less fights in Narshe -Marshall battle faster -No more Bio Blaster -No more status screen access before Figaro Cave -3 sprint shoes -Faster battles on Mt. Kolt -Faster Vargas Part where I have been unlucky : -Couldn't get a Preemptive battle in the first cave of South Figaro. The status screen access in the previous movie allowed to control this situation. -Really bad NPC position in South Figaro. I tried a lot of things to fix it : delays, entering-exiting town, menu access,...
Joined: 4/2/2005
Posts: 27
Location: Phoenix, AZ
Completely forgot about the desperation attacks, can't wait to see how these can be used effectively. Very nice :)
Joined: 9/24/2004
Posts: 75
imel007 wrote:
Completely forgot about the desperation attacks, can't wait to see how these can be used effectively. Very nice :)
Yeah, I seriously thought the end of the movie where Edgar and Locke attacked Terra was a desync finally occurring, since the checksum didn't match, but then I saw the Riot Blade...nice. Great first 31 minutes of the game Jyzero...as many times as I've played it, it hasn't gotten too old to watch and was nicely done so far. Ignorant question (although I used the search feature and looked back several pages manually,) but why are you using the *slowest* battle speed, though?
"If all you did this year was sit in your cubicle and masturbate...say you're a self-starter who proactively reengineered your personal inventory with Total Quality, conforming to all EEO/OSHA/ISO9000 requirements."-Scott Adams
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
I'm pretty sure the reason for it to be set on the slowest speed was because it only makes the enemy go slow. Your people don't get influenced by it in any way.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Wren wrote:
I'm pretty sure the reason for it to be set on the slowest speed was because it only makes the enemy go slow. Your people don't get influenced by it in any way.
I'm not sure if this is true, but I do know that a slow battle speed means that luck can be manipulated more effectively.
Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
I'm pretty sure the reason for it to be set on the slowest speed was because it only makes the enemy go slow. Your people don't get influenced by it in any way.
I'm not sure if this is true, but I do know that a slow battle speed means that luck can be manipulated more effectively.
Both are true.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
How's it going Jyzero? Any updates?
Former player
Joined: 9/2/2004
Posts: 109
Location: Québec
I think this run is dead...
Joined: 12/7/2004
Posts: 69
i sure hope not.
Joined: 9/24/2004
Posts: 75
I haven't seen anyone on this thread catch it (it's been four months since his run was updated and I only just saw it,) but the guy who played it on a real SNES improved his time to 5:26. If this project isn't dead I'd recommend using his changes as a guide.
"If all you did this year was sit in your cubicle and masturbate...say you're a self-starter who proactively reengineered your personal inventory with Total Quality, conforming to all EEO/OSHA/ISO9000 requirements."-Scott Adams
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I'd like to see this project progressing. :-I I would maybe take it, but unfortunately I know nothing about FF6 strategies.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
I think Crzyguy said that he might take a chance at doing it. I'll convince him.
Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
Even though I would like to continue it, I really lack the time to do it until a long time (if ever). If someone want to continue it, feel free to take my current work. I think I prefer to contribute by giving strategy and input. I will give now and then some advices. With the Sketch glitch, the run is pretty much trivial ecept for 1 thing : the 3 tiers of the final encounter (Kefke himself is easy since he's alone). The route is the same as the 5:26 run on SDA until the floating continent. Then follow the little SMV I posted for Sketch glitch. Before the going to the floating continent, you will need to perform the first part of the glitch to get Gem Boxes and Economizers (Allowing you to cast 2 spells per turn at the cost of 1 MP). To be able to glitch, you will need to have a proper magic spell configuration so that Mute is in spell slot 28 (this need to be tested). For the second part, you will need to bring Relm with you to the floating continent (since Dragon is the only Mould 7 enemy formation avalaible at this point). The second part of the glitch gives Illuminas and Paladin shields (used to get a very high MBlock %, high attack power and the possibility for everyone to learn Ultima at the same time). Don't forget to arrange your inventory to avoid overwrite. More information on sketch glitch on this page : http://masterzed.cavesofnarshe.com/GameDocs/ff3sktch.txt With the sketch glitch, you can safely skip the Fenix Cave and the Tower of Magic. However, skipping the the Fenix Cave will limit you possibilities for the final fight as : -You won't have Locke -You won't have Phenix -No Life3 Your final party will be Edgar, Celes, Setzer and Mog (You'd be crazy to skip him). You could recruit another member as an Echo Screener. I thought about 2 startegies for the final fight : 1) The safe and easy way. Get everyone to learn Ultima. Equip everyone with Gem Box + Economizer. Spam Ultima. Short battle 2)The hard way : Equip everyone with dual Illumina (Might be worth getting some Merit Award for Setzer and Mog) The fight will be long. I will post more info later
Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
About battles : You can't change the next enemy formation you'll encounter by introducing delays (exception for the Floating Continent). However, you can change it by getting the battle somewhere else. As discovered by SprintGod, there are 60 possible initial settings for a battle (ATB bar , Preemptive, Back,...). However, because of the battle transition animation happening only every 4th frame, you can only get 15 differents initial battle settings. To get a different set of 15 battles, you can delay the end of the previous battle or acces the menu. For more information on battles, get the Algorithm FAQ at GameFaqs. Run away : To run away, the character must have a full ATB bar and succeed a luck test. This test will alway be sucesssful on a preemptive attack. About what's supposed to happen after my movie : -Don't get the White Cape at Returner's Hideoout. Its only good is increasing MBlock% wich isn't needed until late in a savestate run (Remember that MBlock blocks both physical and magical attacks) -It might be worth to make Banon run away in every battle if it allow another party member to level up. About Monsters : I highly suggest to the person taking up the run to get FF3ME. It gives a lot of information on Monster stat and on their battle script. About the ROM used : FF6 might have faster texts. However only FF3 US 1.0 has the sketch glitch.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Sad to see you leave this project Jyzero. How about you only do it for 5-10min a day? Then you still would have time for alot of other things. :D
Joined: 11/3/2004
Posts: 53
Jyzero wrote:
Your final party will be Edgar, Celes, Setzer and Mog (You'd be crazy to skip him). You could recruit another member as an Echo Screener.
The obvious choice would be Gau, as you could just stop on the Veldt before getting Mog and fight one battle to pick him up. Actually, I wonder if Gau might not be a better choice then one of those four for the final boss. With a Hyper Wrist (right next to the Ribbon in South Figaro) and the Stray Cat rage (could be obtained very quickly right after/as you get him), he'd certainly do very high damage with Catscratch, probably better then the others. You might even gain time earlier, as he could have that setup in WoB as well. I wouldn't be surprised if the small prep time required for that is definitively offset by time gained in battles.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Highness wrote:
Sad to see you leave this project Jyzero. How about you only do it for 5-10min a day? Then you still would have time for alot of other things. :D
That wouldn't work. 5-10 mins is only enough to recall a vague figure of the project's current position, to remember where you are now and what approximately to do next.
Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
Gau could make a nice addition to the group but his randomness could also bring the anhilation of the group. Stray Cat has a 42% chance to appear at the 7th battle on the Veldt. Speakin of the Veldt, there is 12.5% chance to encounter the SewerRat*3 Vermin*2 formation on the 15th battle (it normaly appears the the Opera House). This formation can be used for the 2nd part of the sketch glitch. This way you won't need to bring Relm to floating continent. Your 3 partys are going to be : 1)Mog (at Goddess, vanish and dance Dusk Requiem (snare)) 2)Setzer +Gau (Gau to Echo screen and Setzer to Joker Doom Inferno and Poltergeist, or Smoke bomb random battles) 3)Edgar + Celes (Vanish-Doom bosses, smoke bomb random battle.) The party fighting Kefka will be : Edgar and Celes for their ability to wield Illumina Mog since he'll be the highest level Setzer or Gau. Gau with Merit Award + Illumina + Stray Cat could be very powerful, if unpredictible. (Is Merti Award+ Gengi Glove + Illumina + Illumina possible ?)
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