Hello all, here's a little Christmas present! =)
Actually, as you can see from the time, "little" is just a TAD off. =P I will warn everyone, much of this movie's time is in boring dialogue and walking around that must be done (actually, ALL of Chapter 4 falls into this category). And yes, you actually DO have to talk to all those people in villages. So, you can opt to skip these scenes or think of them as intermissions, whatever you want. I optimized them anyway, of course, but it doesn't make them any more fun. =(
But when you enter dungeons, the game becomes quite entertaining to watch. The combat is rather similar to Zelda except faster-paced, and it has an impressive variety of weapons. In fact, I use every single weapon in this game at some point, which surprised me. And you need to do a variety of things to progress...kill all enemies in a room, kill some enemies in a room, kill one enemy in a room, hit a switch, or just run through.
There's quite a bit of luck manipulation in this game as well...bosses especially, but quite a few normal enemies as well. Anything I do that seems odd is probably in there for this reason.
This is a no-damage run, which means it isn't as fast as possible. I prefer it this way because of the following:
  1. I don't think getting hit would save more than 3-4 seconds total.
  2. It looks awful. It's not like Wai Wai World, where your movement is unaffected, or Vice/Ninja Gaiden, where it can move you upward and forward...it stops you in your tracks for a little bit.
  3. I always found this game to be hard because of your extremely clumsy controls (more on this below), and personally think no damage is impressive for this reason (along with the game's length, of course!).
Alright then, to explain said clumsy controls...all terrain in this game is divided into squares. Once you start moving onto a square, you usually can't stop doing so; there are ways around it, which I still don't fully understand myself...I just used trial and error with frame advance to figure things out in this run. Also, after moving onto a given square and changing direction, your character hesitates for a bit before moving again (highly annoying). And when you're between squares, and change direction and immediately attack, you hesitate for a variable amount of time upon moving to the given square; this leads to a lot of seemingly pointless pauses in this run. Also, after landing from a jump sometimes, you randomly can't move for awhile; I only had this happen a couple times, thankfully. And finally, your guy can only jump straight up unless there's a block in front of him.
Actually, just about all that's left now is weapon/dungeon/boss explanations. I'll do the normal weapons first...
Yo-yo: Start with it, it sucks, but you're stuck with it until you're most of the way through Chapter 3. Has little range, only deals 1 point of damage. Like all normal weapons, though, it can be executed very quickly; the closer you are to an enemy, the shorter its animation is.
Shooting Star: Deals 2 points of damage, has actual range! This baby is more like it...only downer is that you need at least 6 full hearts in order to use it. BTW, I'll explain something here...I could never manipulate enemy item drops, no matter what I tried, and thus went out of my way in some dungeons to acquire hearts. This weapon is the whole reason for that.
Super Nova: Only available for the last two dungeons, deals 2.5 points of damage (making it the second-strongest weapon in the game, behind the Super Laser). Also flies across the entire screen, but requires 11 full hearts to use.
OK, now I'll do some notes on dungeons...their bosses, what weapons I use in them, etc.
Chapter 1: The torch found here deals twice as much damage as the yoyo but is slightly slower to execute (btw, treasure chests are solid objects, so sometimes you are forced to open them as seen here). Thus, it's better for multi-hit enemies but worse against those with only 1 HP. There is one multi-hit enemy I kill with the yoyo...this is one of those weird stopping issues I mentioned when talking about the controls, and I still don't know why in the hell it worked that way here. And the boss can only be damaged when his mouth is open...requires some luck to get right.
Chapter 2: The baseball bat is hands down the worst weapon in the game. It's also twice as strong as the yoyo, but so freaking SLOW that it's almost never worth it. However, it's awesome in that one room with the starfish because they take a long time to chase and kill if you don't take them out right away. The Snowman Doll is not actually a weapon per se, but rather a "Magic Item"; you must pause the game in order to use it. Still, it's great to have because without it you cannot kill the boss in one flurry. Said boss is a bitch to manipulate, but the doll helped me maintain my sanity.
Chapter 3, Dungeon 1 (3-1 for short): The Bola is just as weak as the yoyo and slower to execute, but it's still helpful because it flies across the entire screen.
3-2: The Slingshot is pretty much like the Shooting Star except that it has slightly less range and is slower. But since I don't have the Shooting Star yet, it helps out big-time in one room here. And the boss, Magma, requires a lot of manipulation...this fight is the only area in the game where taking damage would save a noticeable amount of time, I believe.
3-3: You can't manipulate those stupid dogs, not very much anyway. I pause a lot here for what looks to be no reason. Actually, though, I'm waiting for invisible ghosts to pass by! They can only be killed after you expose them with the Rod of Sight, as seen later on. The Magic Mirror's only purpose is to reflect the projectiles of a certain few enemies and kill them. There's a Lantern here that can light up the dark area, but it's way out of the way so I don't bother with it. Most people assume that the boss here can only be hit with bolas, but as can be seen that is far from the truth. ;)
3-4: Total joke, easiest dungeon in the game, nothing more than a testing ground for the Shooting Star.
3-5: Pretty simple stuff here, nice of them to go easy after 3-2 and 3-3.
Chapter 5: The metal ball doesn't move until you hit it, and it can't be killed. The giant bowling ball things can be halted by hitting them with the shooting star.
6-1: The Anklet turns your clothes orange and allows you to jump twice as far as you normally can. Its effects wear off once you leave the room, though. The first boss here is just like the one in Chapter 2 except easier. The shoes, upon usage, make you kick everything in the room for 2 points of damage...very fun and useful. The second boss, in addition to being a GIANT FRICKIN' MOAI HEAD, is rather similar to the Chapter 1 guy except he can only be damaged by the baseballs (which themselves have no effect on anything else).
6-2: The Asterisk is one of my favorite weapons...does 2 points of damage, splits in two when you press B a second time. Ideally you would be able to use 21 of them here, but only 20 are along the path, so I didn't use them in one situation where they would only have saved a couple frames. The minibosses here are pretty sad, though they do kill you if you touch them. The semi-invisible rock guys are only vulerable when they reach a wall. The boss just gets owned hard by the asterisks. =)
7-1: Yep, you can run pacifist through this whole thing up until the biker guys near the end. The warp tiles, obviously, teleport you around the dungeon. The Laser is awesome...only does 2 points of damage but it's fricken FAST, one of the best weapons here in the endgame. The bosses just fly around and shoot, nothing special.
7-2: The Laser is faster than the Super Nova for distance fighting, but the Super Nova is better up close due to its increased speed and damage advantage. A couple areas here (the ones with lightning) are extremely difficult to manipulate properly. The Super Laser deals 3.5 points of damage and is key to beating the first boss here. The second boss can be knocked backwards by dealing 8 points of damage; this is why I use my last Super Lasers near the end.
Chapter 8: The first Zoda form can attack you with a claw, but I managed to always avoid this. Yes, you HAVE to grab that stupid max-life pill, though having the Super Nova is quite nice. The core heals itself if you don't take it out fast enough. The last boss is the only one where the Super Nova is best, because you can actually stay close to him the whole time.
Oh yeah, and a part of the ending is included here because it requires input.
Before I go, some special thanks are in order...
  • Fro Jackson - For telling me that you can avoid the invisible ghosts.
  • Gigafrost - For pointing out an extremely stupid mistake I made when first doing the Magma fight.
  • Bisqwit - For some aesthetic ideas.
That's pretty much it, enjoy!
  • Uses FCE Ultra
  • Takes no damage
  • Uses no warps/passwords
  • Manipulates luck
Hoping you all had a merry Christmas,
Josh.

Bisqwit: Deleted the double submission.
Bisqwit: Queuing for encoding, based on previews.


TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 15629
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This topic is for the purpose of discussing #484: Josh_the_FunkDOC's NES StarTropics in 1:06:47.55
Post subject: Besides, the letter-in-water thing is just damned nifty :p
Joined: 5/17/2004
Posts: 106
Location: Göteborg, Sweden
Very good run and a definite 'yes', but it's missing a critical element; there's no footage of Josh dunking the letter in water! Obviously, a Star Tropics run without drenched paper just isn't complete. On a more serious note, I think I spotted some incosistencies - you sometimes jump over a one-tile piece of water and sometimes go around it, for example - but I'm not good enough at ST to really judge if those were needed for some reason or other. Nothing that detracted from the entertainment value of the run anyhow, it kept me smiling for the full hour. Proper job!
Joined: 12/11/2004
Posts: 13
Location: Finland
Very smooth run of a good game. As Jim Carrey said: LIKE A GLLLLLOVE!
"You win because you have a Kunio-kun avatar." -Boco
Joined: 8/25/2004
Posts: 44
Location: St. Louis, Missouri, USA
I really enjoyed this movie. I was looking forward to watching the completed version, and, as mentioned earlier (a sentence ago), I enjoyed it... thus, I voted yes. And I got my name mentioned! <3 ^_^
Joined: 8/3/2004
Posts: 380
Location: Finland
As with the previews, very good work. Nice that they had a slightly different version of the dungeon theme music for the last stages, it was getting a bit boring. ;)
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Post subject: Movie published
TASVideoAgent
They/Them
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [271] NES StarTropics by Josh_the_FunkDOC in 1:06:47.55
Former player
Joined: 9/26/2004
Posts: 217
Sorry for the ignorance, but I think I missed something, never having played the game. In chapter 2, you stop to open a treasure chest with a cupie doll beanie baby and it doesn't look like you use it for anything - what's it for? Great run, despite being over an hour. It was still fun to watch :)
Former player
Joined: 4/6/2004
Posts: 34
-ziplock- wrote:
Sorry for the ignorance, but I think I missed something, never having played the game. In chapter 2, you stop to open a treasure chest with a cupie doll beanie baby and it doesn't look like you use it for anything - what's it for? Great run, despite being over an hour. It was still fun to watch :)
It's a snowman. It was used to freeze the Octopus boss in place in preparation for a massive yo-yo beating.
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Yep, Drew got it right. Although it takes quite a bit of extra time to get the snowman and then use it (yes, you have to wait that long to unpause), it's still necessary because without it you can't kill the boss in one series of attacks. And even with the best luck manipulation, that guy takes quite awhile to come at you again. And glad to see people enjoy the run. I wasn't too sure about this one, as it falls into a similar category as Actraiser IMO; that is, very long and always either solid entertainment or sheer boredom. But people generally seemed to like that movie (myself included), and I'm happy to see the same holds true for this one. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Joined: 10/8/2005
Posts: 2
Location: NC; USA
I know this is like a year old.. but still since this game is my top 3 nes games, ive been waiting along time to see a 'perfect' run on it. First off, the run was pretty cool and optimized, only part I saw that was abit off was that one room in 3-3, only about 1 or 2 seconds worth though, so no big deal. Just one thing I dont understand, if a save-state run is just playback of keypresses, how did the movie manage to play smooth the whole time? As in.. from what ive seen, the enemies move randomly, so wouldnt that throw off the movie due to the enemy possibly being in a completely different spot? Same with the bosses attack patterns..
Player (206)
Joined: 5/29/2004
Posts: 5712
Video game consoles are actually computers. All computers are simply just calculators ― they do exactly what they have been told, and no matter how many times repeated, they always get the same results. For this reason, there is nothing random in the games. The games are pseudorandom. The only source of "true" randomness for games is you. The games are purely deterministic and depend on user input.
put yourself in my rocketpack if that poochie is one outrageous dude