Post subject: Poll: Which image looks more realistic?
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
For a small project I'm participating in, I would like to poll people on which one of these images looks more realistic. (Click on the image for a larger version.) They have been rendered using slightly different methods. Since I don't think I have the permissions to create polls on this forum (or if I do, I don't know how), you can vote here instead: http://www.strawpoll.me/11451622
Player (80)
Joined: 8/5/2007
Posts: 865
Hey, here's something you didn't ask for: The top image is the average of the two images. The bottom is the difference. I think the average looks best, but whatever.
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Honest Answer: Bottom. Issue with both is that the black ball has not been corrected for it. Bottom is more realistic however still needs corrections.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
I don’t see much difference, so I voted “Both look equally realistic”.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
Voted for the top one. Quite clearly it looks more realistic because it has more reflections and also slightly better shadows. Although reality may not have that much reflections, depending on what material the floor and red ball is made of.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Thanks for your answers. The top image makes color calculations (eg. in surface lighting) in terms of perceived colors (in practice in terms of raw pixel values). In other words, for example, if a surface at some point reflects half of the incoming light, a 100% white light will get reflected as 50% gray (ie. if in terms of pixels, a white pixel being (255, 255, 255), the surface will have a color of half of that, ie. (127, 127, 127).) The bottom image makes such calculations in terms of absolute light energy, rather than perceived brightness. In practice this means that eg. said surface would look approximately as 73% gray (ie. its pixels would be about (186, 186, 186).) It also affects all the other kinds of color calculations (such as color mixing in reflections). In theory the latter should be more physically accurate, so I wanted to see which version unbiased people would think is more realistic.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
The top looks imo more realistic assuming they were glass/metal orbs. The bottom looks more realistic if it were plastic-ish.
Demon_Lord
He/Him
Joined: 2/20/2011
Posts: 80
Location: Chicoutimi, Qc, Canada
The shading on the wall in the upper image looks exagerated. I also wonder why there are reflections on the red/white ball in the upper image while they aren't visible in the lower one. How does monitor gamma influence the results?
d-feather
He/Him
Joined: 2/12/2015
Posts: 152
Location: Everett, WA
I chose the bottom image, because the shine on the red-and-white ball looked more realistic in that one than it did the other one.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5