Post subject: View memory cells in dynamic
Joined: 11/18/2011
Posts: 31
Location: Siberia
Hello, I'm currently investigating the game Bonkers for Genesis, namely its memory from 9334 to B3FF. The game uses this section to store objects like donuts, enemies and other. I want to analyze these cells in dynamic as shown: 1) Frame |1 |2 |3 | AB03 |10|15|7 | AB05 |01|09|5 | What values do the cells store on each single frame. I heard that TASEditor had that tool in TODO, and I hoped it was realized in Gens or BizHawk, but I haven't found anything similar to that. 2) Or maybe I could write a Lua script that reads these cells every frame and dumps them in a txt file. But I don't know how to write data in external txt file. Do you guys have any ideas?
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
Currently TAStudios functionality is about as advanced as TAS Editors, so no stuff for Output log in neither of them. And this stuff being actually implemented will sure take some time (talking about years). You could do a seperate window in BizHawk with lua and put your values there.
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Do I really need to answer this question twice?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 11/18/2011
Posts: 31
Location: Siberia
Oh, I'm sorry, I'm new to this forum and expected weeks for my question to be answered. So I posted it in several places. Should I delete this post then?