Yo, Tekken RTA Speedrunner here. I was asked by Spike to post this video of the only OHKO move from Tekken 1 (as far as I can remember, memory is a little hazy) for his T1 TAS in the future.
Link to video
Joined: 10/12/2011
Posts: 6438
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Just found out that with both Nina & Anna, their move Hunting Swan is a 1 hit KO move in Tekken 3.
The frame time for it would be 71 frames a round, resulting in a 13"01 with 1 round fights enabled.
In fact, here is the userfile.
And here is the YouTube:
Link to video
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Joined: 10/12/2011
Posts: 6438
Location: The land down under.
I have been continuing that IGT project, and it's near completion.
Bryan is demo input, I have his colour as blue for that purpose.
And yes, I honestly forgot & lost the input that worked with King. It was something, Jaguar Lariat.
Oh and Red means Negatives.
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Lua update for Tekken 3 (USA): Tekken3U - v1.0 lua (3.39kb) - BizHawk
Tekken 3's lua has been updated for Hawk.
Key Requirements for use:
Mednafen Mode
Window Size: x2
And it works wonders with Mokujin once more.
There's also a bonus for when you hit "j" (or "J") (k/K disables it, (I is a save function, blame BizHawk.))
It's beneficial for speeding through menus so you don't have to look back over the input, or check into menu.
There are issues which glare out for me.
The obvious is compared to the psxjin version is that the script won't automatically show/hide things it does/doesn't require... except the for the two timers which hide when it's 2 players.
If I do remember how I got those values. I will bring it in, for a minor update.
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Alright.
Let's get a few things out of the way.
Yes. The "playaround" project died, fairly early into it, so not much lost.
Aswell it was done on psxjin which carried its minor problem.
Secondly, I'd like to address this video that's on twitter. (I was going to module it on the forums but issues.)
Anyways. Let me pass on a very important file.
The lovely speedrunner Shirdel has passed on a Verification Movie for all to enjoy. It's made for 1.11.9.1 but can sync down to 1.11.6 (I haven't checked older versions).
The SaveRAM to that Movie can be grabbed from MEGA. Even though, the bk2 file is quite smart and actually has the save file inside it.
What's with the files?
Well. Playaround is back in action, is what's up with them.
The project moved to Hawk 1.11.9.1 and hopefully this time we won't have some people that want to join to desync. knocks on wood
Here's the video for the first WIP.
Some of you might know where this input came from.
Link to video
And you're right. It did come from the psxjin project.
The input ends there. The next character is Xiayou.
However you can change the next character.
Going into player 2's input you can change the length of how long Right is held after the last XO/34 pressed.
Movie File
Bios: SCPH5501
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Going through my stuff and I stumbled on this:
Link to video
This was made on the eve of Octoshock being in its first ever build if I remember correctly.
(The reason why I'm sure is because before this is a video titled "-AN" which had an Octoshock audio glitch)
I'm pretty sure this is also posted somewhere in the BizHawk area too.
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So I was going over some unlisted videos and stumbled on this thing I wished I forgot.
So how's about that multiple games in one movie styled TASes. Great aren't they?
Yeah, how's about we get 3 Vault Fighting TASes, keep the speed and actually combined all three of them to create something that would probably not make Vault.
(At least that's what I remember about 4 years ago about this and the no chance it'd hit the Vault for a category that's never seen a Vault movie.)
Link to video
Since this is a "Oh this exists" there's no chance I still have the input files to this video.
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