Samsara: Lovely run, enjoyed watching it immensely.
There's some talk in the thread about how publishable the run really is, and after mulling it over for a bit this is probably the closest the game can get to 100%. Even then, the run's received very good feedback, and as such it is still publishable in its own right. Deathless is a good modifier to prevent looping stages for extra points, it makes the run feel more fluid and more superhuman as a result.
Due to the great audience feedback, I'm accepting this to Moons as a new category. Looking forward to a potential any% improvement as well!
Looks like the provided YouTube encode is marked as private. This makes it hard for people who don't have access to the game to evaluate the movie.
Naturally, I won't be voting until after this is remedied.
This looks like a parody of a video game. As in, it looks like something a non-gamer would imagine a video game to be like in the mid- to late-'90s. Even the credits are headache-inducing.
That's not a critique of the run itself, which looks fine. I'm just making a stray remark.
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Wow. That was incredibly action-packed. If I'm noticing this correctly, are you destroying early bosses faster because you get more powerups earlier?
I'm not sure that a maximum-score run is different enough from the published run to get its own category. Although you fight more kinds of enemies, those extra fights usually aren't very interesting. I didn't like how, in the fights against Cannon and Wilff, you had to spend a lot of time circling around the arena to destroy the enemies on the side before fighting the bosses.
I also notice that you don't glitch out any of the bosses, especially the final fight. Does that actually improve your score, or was it just a style choice?
I liked the movie, so I'm going to vote Yes, but I'm not entirely sure how publishable it is.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically.
Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.)
Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html)
Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature!
Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Powerups don't actually improve Osman's damage (a good design decision) but instead either increase the amount of copies he can make or gives massively more range to his attacks, in the case of the black suit. The real reason I kill bosses faster is simply due to better optimisation: instead of using jumpkicks like in any%, I simply combo very quickly the straight punch, the strongest normal attack in the game repetadly to kill most stuff, usually at a speed of around 18 frames per combo. This is much faster than jumpkicking everyframe.
I think the maximum score run is pretty different from a normal run: compare it to the current any% and major differences would immediatly be spottable. any% usually skips most enemies, hence why I made this category to show off more fighthing. Plus, it's an arcade game, which is pretty much made for scoring and Osman has some obscure tricks to increase scoring massively.
By glitching bosses, I'm not sure what you mean: if you mean glitching out the final boss via skipping the trio fight, it would be faster but would lose much more points, as you don't kill the trio and don't get the massive score bonus from their kills. This is the method used with any%, though.
Osman : judo'ing tiggers into extinction since 1996
it"s fast paced and there is a ton of constant action it's close to a "100%" branch
i don't know if it need to obesolete the older run but it was definitly entertaining
i don't find it interesting,but i can see why other people do.
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Thanks for the answers in your earlier post, xy2_. I was talking about the last boss and how you did not glitch past the twins.
After watching this again, I had a better impression of the run. This run really shows off how well Osman moves dispatching all the enemies quickly. I still have no idea about how to deal with the publishing decision, though.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically.
Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.)
Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html)
Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature!
Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
I enjoyed it. One question: It looked like you did some unnecessary jumping after defeating the last boss. Could you end input on the last hit to shave some time off the run?