Summary
- Aims for fastest time
- Takes damage to save time
- Abuses programming errors in the game
- Heavy Manipulates luck
- Genre: Fighting
- Genre: Racing
- Genre: Shooter
Stage1:It is Fighting Mode.Improvement comes from details and better play.
Stage2:It is Shooter Mode.Please don't think it is automatic scroll.The scroll moves with counter $005F.Counter $005F add 1 after shoting one enemy.And enemy's appearance follows the 64 frames rules.So Heavy Manipulates luck plays a
crucial role.
Stage3:It is Fighting Mode.It's describe is same as Stage1.Stage4 and Stage5 are Racing Mode,I won't explore it in this article.
Stage6:It is Fighting Mode.There are two glitchs in this stage.We can make the bad guy(on white) disappear if he stand outside the sceen.We can make the bad guy(on green) ignore our existence if Billy stays in special place.
Stage7:It is Shooter Mode.The Counter is also $005F,but the rules is not unchanged 64 frames.The rules is random.I'm lucky in that I find $0461 is the rules frames.Then it is Heavy Manipulates luck turn.
Stage8:It is Fighting Mode.It's describe is same as Stage1.
Stage9:It is Fighting Mode.I make Billy lost his equipment according to plan.
Some useful ram address
- Enemy HP:$0511 $0512 $0513
- Enemy sub HP:$0501 $0502 $0503
- Counter:$005F
- Scroll Sceen:$07C6
- X position in Scroll Sceen:$0350
- Rules Frames in Stage7:$0461
Samsara: Solid improvement, excellent work, and it's even more fun to watch. Accepting to Moons as an improvement to the
published run.
Spikestuff: The other one accepted is an Arcade TAS so.... HA, HA, HA, HA, HA, HA, HA, HA, HA, HA, HA, HA. Publishing this one.